Dinoruffia

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Dinoruffia Kentregina
TCG/OCG: TCG
Submission Date: October 5th 2021
Author: amorphage
YGOPRODeck File Download

What has Konami done? Making a dinosaur trap control deck is a little bit ambitious with the fact that they float, giving them the go ahead with torrential, support traps, letting them play a ton of cards, are Dinos which you get why, misc and tons of searchers, have no regard for life points giving them more traps, particularly rebirth for a free summon of a counter trap searcher, arc rebellion shake, and even enabling cyber stein as an extremely viable option!

That’s what I played in this build but there’s more, below is some ideas that I had

 

Playing primarily on opponents turn and built in such a way you can run the dogmatika engine shaddoll winda engine as well.

Play with sky strikers.

Dragoon turbo, it’s stupid but effective

Play floodgates, they can just do that

Combine with a lot of midrange decks that are capable of pumping out bosses every turn and still sitting behind traps

Play with Paleozoic, I think you can understand this one

Run so many different kinds of cards for generic searchers

eldlich, because people are somehow managing to shove eldlich into anything

ns alister, for instant content

buster blader lock with counter traps be like

True king actually works here

lost world will trigger these guys floating effects apparently

Evil eye helps you reach your goal

when under 2000 LP you don’t have to pay the cost for ANY trap, if I’m correct then imperial order won’t ever be able to leave but this one I could be wrong on.

This archetype is actually too good, Konami why did you make this? This was written way too poorly, they float, protect from damage, and do everything you could ask for from a control deck and stun deck combine.

What this deck is capable of doing is easily meta potential.



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MonsterUltimate Conductor Tyranno x1
Sacred Arch-Airknight Parshath x1
Miscellaneousaurus x1
Souleating Oviraptor x3
Dinoruffia Therizia x3
Dinoruffia Diplos x3
Cyber-Stein x1
SpellsFossil Dig x3
Ties of the Brethren x3
TrapsCrackdown x3
Imperial Order x1
Wall of Revealing Light x1
Dinoruffia Reversion x3
Dinoruffia Sonic x3
Rebirth of Parshath x2
Dinoruffia Alert x2
Dinoruffia Brute x3
Dinoruffia Domain x3
Torrential Tribute x3
ExtraDestiny HERO - Destroy Phoenix Enforcer x1
Dinoruffia Kentregina x3
Dinoruffia Stealthbegia x3
Avenging Knight Parshath x1
Beatrice, Lady of the Eternal x1
Arc Rebellion Xyz Dragon x2
Evolzar Laggia x1
Evolzar Dolkka x1
Raider's Knight x2
Id
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3 thoughts on “Dinoruffia


  • Avatar
    October 6, 2021 at 3:00 pm

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    cut wall
    King of the sky prison is a good card for this deck since you play so many traps

  • Avatar
    October 7, 2021 at 11:25 pm

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    I want to say that Imperial Order/Stealthbegia interaction doesn’t work the way you described. Paying LP for Imperial Order is a maintenance-cost so it doesn’t activate or start a new chain.

  • Avatar
    October 7, 2021 at 11:41 pm

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    >

    Correct. Stealthbegia clearly states you don’t have to pay LP to activate trap cards (in other words, placing them face up on the field, either after being set or placing them face up directly from the hand). Imperial Order doesn’t require you to pay LP to activate it. It just forces you to pay a maintenance cost while on the field.

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