Defenders of the Citadel v 14

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Dark Magician the Dragon Knight
TCG/OCG: TCG
Submission Date: April 28th 2021
Author: DarkLink121
YGOPRODeck File Download

So, I can't really talk about my deck designs without first talking about my duel style; despite how people say deck thinning is deck winning, I'm more about deck cycling, and Learning my opponent's strategy so that i may bend it against them. Though, I'm not afraid of banishing cards for example either- as past iterations even used cards like necro fusion! That said: Let's get into the strategy.

The pendulum package: Sky iris- It can protect Odd-eyes, performapal, and magician pendulums in the scales- It can also search odd-eyes cards like: odd-eyes pendulum, arc pendulum, gravity dragon, and soul pendulum! soul pendulum and advent I use to utilize the pendulums in the ways they do since mr4 and 5. Endymion- this card and I go way back starting with my first ever structure deck, Spellcaster's command! and In this build I am using cards from Order of the Spellcasters. Endymion, reflection, servant, magister, and lab. Lab essentially counts as the endymion citadel in this deck, and in a pinch at the cost of six spell counters can special summon a level 7 spellcaster from hand or deck! coupled with cards like Magical something, gravity dragon, u go golem, time and stargazer, xiangsheng, and nobledragon magician; gravity dragon makes the opponent pay life points to activate card effects, nobledragon gives way to meteorburst which stops effects during battle! Magical something gets back quick play spells from the grave, stargazer and time gazer protect pendulum monsters, dragonox can bring warriors or spellcasters with 2000 or less atk back from the grave, xiangsheng can "copy" the atk of one other monster you control which means free beatstick, and u go golem simply just another way to fusion dragon knight out but with odd-eyes and dark magician in this case.

The deck cycler engine: main cards A feather of the phoenix, Jar of avarice, and hidden spellbook- but I also use boogie trap! Dealer's choice, crystal seer, reload, recovery, and card trader are the draw power coupled with feather, spellbook, and boogie it cycles- and if need be I have cards like deep grave, and monster reborn to bring back monsters! this segways into the defensive cards: counter counter, cash back, broken line (which I might sub out for red reboot), providence, and negate attack are my spell speed 3s mst is self explanatory, sphere kuriboh stops a monster's attack; adapter, mirror force, Punch-in-the-box, and cylinder are for if i am in a bad situation.

Lastly we have the meet and bones of the deck: the DM buster blader package.

eternal soul, circle, and expanded all work with dark magician- and by extension dragon knight! which more than makes up for dark magician's lack of effects. super poly is a free fusion summon w/o opponent interfering at the discard of a card, dsf for the buster blader fusions; then we get to chaos max which can also be summoned via advent- if need be I can use felgrand or creation with them. If i discard cerburrel for Apprentice illusion magician's effect it get's both aim, and cerburrel on the field making it a free scarlight synchro summon if need be! AIM can also buff dark spellcasters so DM, lord of d, or dark paladin are the obvious targets there. lord of d protects keeper, valkyria protects lord of d, double coston, keeper, and kaiser are all for tribute summons of their respective natures! light for Kaiser, dark for Coston, and dragon for keeper. the side deck are optional cards I personally chose that I thought would also benefit the deck and Selene tho I don't have her physically- I can't really use electrumite beyond casual since it's on the forbidden list- and she is a card i want. she and daybreaker also use spell counters, amd since pendulums need links it's a win-win! saryuja is a no-brainer who wouldn't want his effects? i also use heavenly spheres as well as decode! my goal by posting both this version and 15 is to try to find a optimal list to go about bringing to reality the next iteration of my deck. I mentioned before that this whole deck idea started with mainly spellcasters back in 2016, and evolved with the coming of dark paladin, buster blader, and buster blader's fusion- and when I battled against my friends over the years I sought to incorporate pendulums, and so it was a question of: "how do I use fusion, synchro, xyz, and rituals in a deck?" seeing the potential in it i experimented and explored- tho mr4 and 4.5(unofficially mr5) complicated the strategy with needing link monsters to pendulum summon from the extra deck. Additionally I've considered the likes of the palladium oracles, chaos max magician, as well as cards from dragon link and red eyes dragoon! at first i sought to have 10 tuners in the deck- ten chances to synchro summon, but the problem there is i only go into 3 synchros in this iteration and it wasn't necessary the main issues is likely card optimization, and efficient consistency- but I feel this deck idea definitely has potential- to find the best iteration i'd have to leave no road untraveled in designing/building.





Toggle Deck List
MonsterDark Magician x1
Buster Blader x1
Blue-Eyes Chaos MAX Dragon x1
Odd-Eyes Gravity Dragon x1
Apprentice Illusion Magician x1
Magical Something x1
Crystal Seer x1
Sphere Kuriboh x1
Effect Veiler x1
The Fabled Cerburrel x1
Dragon Buster Destruction Sword x1
Double Coston x1
Kaiser Sea Horse x1
Keeper of the Shrine x1
Magician's Valkyria x1
Lord of D. x1
Dragon Knight of Creation x1
Paladin of Felgrand x1
Odd-Eyes Arc Pendulum Dragon x1
Odd-Eyes Pendulum Dragon x1
Performapal U Go Golem x1
Timegazer Magician x1
Stargazer Magician x1
Nobledragon Magician x1
Xiangsheng Magician x1
Dragonox, the Empowered Warrior x1
Endymion, the Mighty Master of Magic x1
Magister of Endymion x1
Reflection of Endymion x1
Servant of Endymion x1
SpellsSky Iris x1
Endymion's Lab x1
Soul Pendulum x1
Odd-Eyes Advent x1
Super Polymerization x1
Destruction Swordsman Fusion x1
Dark Magical Circle x1
Dark Magic Expanded x1
Mystical Space Typhoon x1
Boogie Trap x1
Monster Reborn x1
Monster Recovery x1
Reload x1
A Feather of the Phoenix x1
Card Trader x1
TrapsDimensional Barrier x1
Eternal Soul x1
Dealer's Choice x1
Jar of Avarice x1
Hidden Spellbook x1
The Deep Grave x1
Counter Counter x1
Magic Cylinder x1
Broken Line x1
Universal Adapter x1
Negate Attack x1
Ultimate Providence x1
Punch-in-the-Box x1
Cash Back x1
Mirror Force x1
ExtraDark Magician the Dragon Knight x1
Buster Blader, the Dragon Destroyer Swordsman x1
Dark Paladin x1
Scarlight Red Dragon Archfiend x1
Odd-Eyes Meteorburst Dragon x1
Stardust Dragon x1
Dark Rebellion Xyz Dragon x1
Number 39: Utopia x1
Number 58: Burner Visor x1
Odd-Eyes Absolute Dragon x1
Hieratic Seal of the Heavenly Spheres x1
Saryuja Skull Dread x1
Selene, Queen of the Master Magicians x1
Decode Talker x1
Day-Breaker the Shining Magical Warrior x1
SideDestruction Sword Memories x1
Magician Navigation x1
Evenly Matched x1
Destruction Sword Flash x1
Infinite Impermanence x1
Secrets of Dark Magic x1
Pot of Duality x1
Pot of Riches x1
Parallel Panzer x1
Duelist Alliance x1
D.D. Crow x1
Photon Thrasher x1
Damage Mage x1
Royal Magical Library x1
Goblindbergh x1
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Latest posts by DarkLink121 (see all)
1

17 thoughts on “Defenders of the Citadel v 14


  • Avatar
    April 29, 2021 at 2:24 am

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    So like… This is a joke right?

  • Avatar
    April 29, 2021 at 2:23 pm

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    no, I assure you this isn’t a joke

  • Avatar
    April 29, 2021 at 2:27 pm

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    running decks at 40 cards make them more consitent, this is an opinion.
    but yeah why run only 1 copy of every card, also if you said it in the description i havent read that yet, as a yugioh player who never reads cards. i despise reading.

  • Avatar
    April 29, 2021 at 2:27 pm

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    could use lots of improvement, but hey you do you.

  • Avatar
    April 29, 2021 at 2:28 pm

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    Imagine building a deck- and you’re so used to adding 1 card combos, but konami banned them- how would you build your deck?

  • Avatar
    April 29, 2021 at 2:32 pm

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    lollllllllll.
    if they ban a 1 card combo but the card is still decent
    run it at 2-3 still.
    Its like running it at 1 and when you need it you cant draw it cuz its only at 1 in ur deck.
    you only run some specific/ un neccessary cards at 1. or unless you can search them and they are better being searched.

  • Avatar
    April 29, 2021 at 2:44 pm

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    also there is a specific reason i haven’t posted any 40 card builds yet- it’s because i am not good enough at deck building that i can make an efficient 40 card deck yet that wouldn’t run the risk of decking out- even with cards like avarice and feather, I’m not quite comfortable with that yet; I can more easily build a deck at 45, 50, 55-59, or the size i build the most 60!

  • Avatar
    April 29, 2021 at 2:48 pm

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    For example: I used to run my Magnet warrior deck at 40- that deck literally burns through it’s deck at that size- and has a high risk of deck out.

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    April 29, 2021 at 3:15 pm

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    dont worry about deck out. if you get decked out its because you didnt finish your opponent in time. or they have a mill deck. deck outs barely happen.

  • Avatar
    April 29, 2021 at 3:17 pm

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    >

    People play Lightsworn at 40 and I haven’t seen them deck out, I doubt magnet warriors would either

  • Avatar
    April 29, 2021 at 3:19 pm

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    faxs lol

  • Avatar
    April 29, 2021 at 3:21 pm

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    Just run a single archetype deck, like Dark Magician or Blue-Eyes, this deck in its current state is too inconsistent, and just reeks of elementary school level gameplay.

  • Avatar
    April 29, 2021 at 3:26 pm

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    Unless it actually works together only one archetype at a time. Otherwise to get this

  • Avatar
    April 29, 2021 at 3:27 pm

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    >
    smart moment

  • Avatar
    April 29, 2021 at 3:27 pm

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    >

    smart moment

  • Avatar
    April 30, 2021 at 2:31 pm

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    Holy crap what is this monstrosity.. Hes just trolling right?

  • Avatar
    April 30, 2021 at 3:19 pm

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    hopefully

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