Zombie World Skull Servants Post DIFO
Deck Primer
This deck uses 2 zombie strategies with each one excelling over the other depending on if you are going first or second.
If going first, your objective is to set the classic generic Zombie combo: get both Zombie World and Crystron Halqifibrax on the field, summon Glow-Up Bloom with Halq's effect, link Bloom off and use it's graveyard effect to summon Doomking Balerdroch since you control Zombie World, then link your link 1 and Doomking off into Vampire Sucker, so in your opponent's turn you will get a draw from Sucker when Doomking comes back, plus once you used Doomking's effects you can use Halq to go into Formula Synchron to draw another card and then use both Formula and Doomking to synchro summon Baronne de Fleur. The nice thing about the Skull Servants is that they also have use turn 1 as extenders for your combo (Both Wightprince and Wightmare can summon bodies on to the field) while helping you clean things up in turn 3 with a King of the Skull Servants that is easily 5000+ ATK in most cases.
If going second, the utility of the Skull Servants doesn't really need an explanation, they are one of the more iconic go second decks in the game, all they really need is to get Wightbaking into the grave to get things started and this deck has many ways to do so. The deck also runs Super Polymerization and Forbidden Droplet which are not only great for breaking boards going second and discarding the cards you want in grave but can also be set if going first.
Lastly I want to cover the Assault Mode package that I play, 3 Emergency Teleport and One for One are used to go into Psi-Reflector, which is used to go into level 8 synchros without the need to use your normal summon which you'd rather use on Uni-Zombie/Shiranui Solitaire; Chaos Ruler, The Chaotic Magical Dragon can help you get out of situations where your hand isn't good enough to get your graveyard dumping started, while Skeletal Dragon Felgrand, the other level 8 synchro we play, is mostly a go second card, as it banishes an opponent's monster from field or grave on summon, to make this with the Assault Mode cards we need Zombie World on the field however, as it requires a zombie tuner.
If going first, your objective is to set the classic generic Zombie combo: get both Zombie World and Crystron Halqifibrax on the field, summon Glow-Up Bloom with Halq's effect, link Bloom off and use it's graveyard effect to summon Doomking Balerdroch since you control Zombie World, then link your link 1 and Doomking off into Vampire Sucker, so in your opponent's turn you will get a draw from Sucker when Doomking comes back, plus once you used Doomking's effects you can use Halq to go into Formula Synchron to draw another card and then use both Formula and Doomking to synchro summon Baronne de Fleur. The nice thing about the Skull Servants is that they also have use turn 1 as extenders for your combo (Both Wightprince and Wightmare can summon bodies on to the field) while helping you clean things up in turn 3 with a King of the Skull Servants that is easily 5000+ ATK in most cases.
If going second, the utility of the Skull Servants doesn't really need an explanation, they are one of the more iconic go second decks in the game, all they really need is to get Wightbaking into the grave to get things started and this deck has many ways to do so. The deck also runs Super Polymerization and Forbidden Droplet which are not only great for breaking boards going second and discarding the cards you want in grave but can also be set if going first.
Lastly I want to cover the Assault Mode package that I play, 3 Emergency Teleport and One for One are used to go into Psi-Reflector, which is used to go into level 8 synchros without the need to use your normal summon which you'd rather use on Uni-Zombie/Shiranui Solitaire; Chaos Ruler, The Chaotic Magical Dragon can help you get out of situations where your hand isn't good enough to get your graveyard dumping started, while Skeletal Dragon Felgrand, the other level 8 synchro we play, is mostly a go second card, as it banishes an opponent's monster from field or grave on summon, to make this with the Assault Mode cards we need Zombie World on the field however, as it requires a zombie tuner.
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Red: 1st Card Draw
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