Zombie World deck using Paladin of the Cursed Dragon ft. Thunder King Rai-Oh and Honest.
* Deck has a ton of synergy if you can get the field spell to stick. Paladin can steal opponent's monsters, very useful if you Creature Swap your Goblin or Turtle to the enemy's side and attack into it with Paladin, getting your special summon and Goblin/Turtle back.
* Thunder King is fantastic with Zombie World up, able to negate any special summons then be brought back/reused with Book of Life/Zombie Master/Mezuki to keep your opponent out of Special Summons.
* In the same vain, you can bring back Honest with Book/Master then return it to hand with it's effect to reuse again and again.
* Honest and Chalice are great combat tricks with Paladin or Thunder King, even if Paladin's effect gets negated, it isn't turn specific, so if you use Chalice during your opponent's turn, once it gets back to your turn his effect will return and you can use it to grab whatever was destroyed during combat.
* Book of Moon helps Paladin get over more things and can also be useful with Doomkaiser as flipping the monster you stole face down will remove the destruction effect. (You can also use Chalice to negate Doomkaisers effect on destruction allowing you to keep the stolen monster).
* Summoner Monk can use extra spell cards like Terra/Zombie World (or non-live Book) to bring out key cards.
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Still testing cards, Side deck certainly isn't optimized/is just housing a few cards I'd like to try.
Marionette Mite is a cool card once Zombie World is up, however struggled to find deck space for it and not enough cards to convert off it (e.g. would need more tuners, tributes or sac outlets to make use of the stolen card before the end of turn). If I did find space though, it would also open up access to Underground Arachnid which I might consider, as it's a very strong card.
Card Guard can be a useful summon of Summoner Monk, allowing you to protect your Zombie World (or a monster/synchro) you don't want destroyed, otherwise Field Barrier is good against other decks that run Field Spells.
Rivalry can be a fun side in card, if Zombie World is up and they control a monster on field, basically locks them down, unable to summon anything else (barring the mirror).
Imperial Iron Wall is handy against GY hate, but also a really fun mini-engine with Plaguespreader.
There's also the idea of running Everliving Underworld Cannon as each steal/special summon would cause a considerable amount of burn damage, but might be a little too gimmicky/not enough space.
Finally, would love Threatening Roar in the main deck to help against speedier decks, but again, deck space.