Uploaded a deck before, but thinking how to implement danger.
Thinking about current meta decks (Thunder Dragon, Sky striker, Trickstar, Salamangreat, Orcust, Pendulum)
The deck run still around control using hand trap.
Zombie + rivalry floodgate is still very annoying for most meta decks.
Only issue, the deck lacks of board protection. You can try to take out starving vernom or dragonecro of a number 23 witch has negates effect for everysingle card or number 22.
The deck is more a going first deck.
If win the first game, for the second game, side to go second.
Suggest to side out
1 doomking,
1 glow-up,
3 rivalry (since going second, we mainly focus on breaking the board instead for floodgate. But can keep it against trickstar since trickstar is a slower deck witch builds a less floodgate board)
3 mothman(same reason than before. Mothman is in the deck for putting cards in the gv and special summon.)
1 vampire fraulein(even to 2 since it's really a brick if you go second. Against most of the meta deck, it will take a lot of ressources to break the board)
So side out around 9 cards
side in
3 evenly (mostly against thunderdragon, salamangreat, orcust, )
3 ghost reaper (hurt a lot of the current meta deck witch demands a lot of the extra deck)
2 super poly
*if going against sky striker (no need to think too much, 2 anti-spell, imperial order and twin twister. Even you go second, having anti-spell can slow your opponent down a bit. with kagari limited, sky striker is already slower than before)
1 or 2 pankratops.