Power: Low Rogue (6.9/10) - TCG-legal and Link Evolution friendly. This is the strongest honest SPYRAL Free Guild version without SPYRAL Master Plan. Resort, Quik-Fix, Drone, Machine Duplication, Double Helix, and Sleeper still make real plays, but the banned Master Plan loop keeps it out of High Rogue.
Consistency: Good. The deck maxes Super Agent, Quik-Fix, Drone, Resort, Machine Duplication, Foolish Burial Goods, and Imperm. Terraforming, Where Arf Thou?, One for One, Rescue, and Big Red add access, while Tough gives a searchable going-second body.
Ceiling: Solid but capped. Double Helix plus Drone sets up SPYRAL bodies, Sleeper with Last Resort, Saryuja, Borrelsword, Avramax, BLS Soldier of Chaos, and I:P/Knightmare lines. The ceiling is fairer because Master Plan and Apollousa are unavailable.
Recovery: Good. Rescue, Big Red, Monster Reborn, and Quik-Fix recursion help it rebuild, and Resort protects SPYRAL cards from targeting. It struggles if Resort is removed early or Rescue is banished.
Going first/second: Best going first with Resort, Drone, Quik-Fix, Double Helix, Sleeper/Last Resort, Utility Wire, or Imperm. Going second, Super Agent and Tough pressure cards, while the side adds Nibiru, Dark Ruler, Evenly, Cosmic, Droll, and Feather Duster.
Choke points: Stop Drone or Double Helix, remove Resort before committing removal, banish Rescue targets, interrupt Machine Duplication on Quik-Fix, or force Sleeper off the field before Last Resort protects it.
Key cards: Resort, Super Agent, Quik-Fix, Drone, Tough, Sleeper, Last Resort, Machine Duplication, Foolish Burial Goods, Rescue, Double Helix, Infinite Impermanence.
Key combos: Drone checks the opponent's top card so Super Agent and Double Helix resolve cleanly. Quik-Fix searches Drone, Big Red, Last Resort, or Utility Wire. Machine Duplication on Quik-Fix makes link material and searches. Foolish Burial Goods sends Rescue. Sleeper plus Last Resort is the classic control line.