Power: Low Rogue (6.9/10) - TCG-legal and Link Evolution friendly. This keeps Yugi's Skull Servant graveyard identity while using Zombie World, Doomking, Banshee, and Super Polymerization as the serious control shell. It stays Low Rogue because graveyard hate, field-spell removal, and awkward Wight hands still matter.
Consistency: Solid. Uni-Zombie, Shiranui Solitaire, Banshee, Foolish, One for One, Wightprince, and Wightprincess set up the GY quickly. Three Zombie World plus Banshee makes the field spell accessible, and Wights feed King naturally.
Ceiling: High for a theme deck. Zombie World plus Doomking gives repeat negation/banish pressure, Rivalry can still type-lock at one copy, Super Polymerization turns opposing monsters into Dragonecro, and King can end games with Borrelsword or BLS backup.
Recovery: Good. Doomking returns every Standby Phase while a field spell is up, Mezuki and Vampire Sucker rebuild boards, Wightmare recovers Wight pieces, and Wightprince keeps loading names.
Going first/second: Best going first with Zombie World, Doomking, Rivalry, Ash, Called By, and Super Polymerization. Going second, King, Super Poly, Borrelsword, Dark Ruler, Nibiru, Cosmic, Lancea, Droll, and Feather Duster help clear a path.
Choke points: Remove Zombie World before Doomking resolves, banish Wightprince, stop Uni-Zombie or Solitaire, use graveyard hate before King is lethal, or answer Banshee before it protects the field spell.
Key cards: Zombie World, Doomking Balerdroch, Necroworld Banshee, Uni-Zombie, Shiranui Solitaire, Wightprince, Wightprincess, King of the Skull Servants, Wightmare, Super Polymerization, Rivalry of Warlords, Dragonecro.
Key combos: Solitaire summons Uni-Zombie, then Uni sends Banshee, Bloom, Mezuki, or Wightprince. Banshee finds Zombie World and enables Doomking. Zombie World plus Super Polymerization makes Dragonecro. Wightprincess sends Wightprince, and Wightprince loads Skull Servant plus Lady for a giant King.