Power: Low Rogue (6.7/10) - TCG-legal and Link Evolution friendly. The old High Rogue ceiling relied on Block Dragon, Abyss Dweller, and Apollousa, which are no longer legal. This keeps Yugi's Magnet Warrior identity as fair Rock control with Ties, Doki Doki, Guardian, Magnetic Field, and Rank 4 pressure.
Consistency: Good. Alpha, Beta, and Gamma search, extend, and tag into Delta, while Doki Doki turns spare Rocks into the right Magnet name. Ties of the Brethren is the best opener, assembling multiple Electromagnets without using the Extra Deck.
Ceiling: Moderate. The deck can set up Guardian plus Magnet follow-up, Bagooska, Gorgonic Guardian, Gallant Granite, Dugares, or a Utopia Double push. Berserkion gives the anime boss payoff and can clear boards once the graveyard is loaded.
Recovery: Good for a theme deck. Magnetic Field revives Magnet Warriors, Delta loads graveyard pieces, Daigusto Emeral recycles, Monster Reborn steals tempo, and Berserkion can replace itself after using the Magnet pieces.
Going first/second: Best going first with Ties, Guardian, Magnetic Field, Impermanence, Ash, or Bagooska. Going second, Twin Twisters, Utopia Double, Borrelsword, Evenly Matched, Dark Ruler No More, Cosmic Cyclone, Nibiru, and Feather Duster help break boards.
Choke points: Stop Ties of the Brethren, negate Doki Doki, remove Magnetic Field before it loops value, banish Magnet pieces before Berserkion turns on, or stop Utopia Double before Double or Nothing! resolves.
Key cards: Alpha, Beta, and Gamma The Electromagnet Warrior, Delta The Magnet Warrior, Berserkion, Doki Doki, Koa'ki Meiru Guardian, Magnetic Field, Ties of the Brethren, Gallant Granite, Gorgonic Guardian, Utopia Double, Impermanence.
Key combos: Ties on an Electromagnet summons missing names for search and follow-up. Doki Doki discards a Rock to summon the Magnet needed for the hand. Delta sends Magnet pieces to the GY for Berserkion. Two Level 4s make Utopia Double for a sudden finisher.