Xyz Number screamer
Deck Primer
strategy : First of all I build that deck for fun, just love to make tactics, feel free to use it and enhance to ur needs.
I tested it vs robots and I think it performs well, it might lack something u might find it then adjust.
Main Tactic : Using high power of ATT points in the start to make it tough on the enemy. then flood summon and SP summon the field.
then re setup again if things gone wrong if possible to try direct attacks or remove enemy monsters from the field.
Effect monsters
I used the Gadgets family : starting from yellow to red and green , reason.. u summon 1 u get the other from deck so ur hand always has Lv4 coz I build it easy to rely on Lv4 Xyz to start the process
gold and Silver Gadgets very good u N summon 1 u SP another gadget from ur hand so u r setup for the process u got 2 Lv4, if Silver or gold destroyed u SP them again the minute they sent to GY so ur fielded will still have them the enemy could sent it once but i think not twice and if he did u will SP again in the same time
Say u have gold and silver and 1 gadget say red think of this combo >>> N summon silver or gold u get the other silver or gold then u SP the 3rd gadget so u got 3 in 1 on the board
other supporters from the same family :
1-Ancient gear gadget >>> help u setup the board vs any spell/trap or monster effect u choose what u need and still Lv4 so u still could SP summon with another Lv4
2-Boot up soldier dread Dynamo: Defense card in bad cases so u can gain 2000 ATT points on the board if u control another gadget and still Lv4 as well
3-Boot up Corporal Command dynamo : if u have 2 u control or in GY and u will have lot of them in GY ,SP this boot up Corporal and attach both gadgets to it and u gain 2000 Att for each 1 attached this also is a defense action, also still Lv4 so ur extra deck is always open to SP
End of Gadget Family
4-Chronomaly Gordian Knot : Lv3 and could SP summon another Chronomaly monster which will be>>> Chronomaly Cabrera Trebuchet and takes Lv 4 from it.
SO .. Gordian Knot SP summon Cabrera then Gordian Knot takes Lv4 from Cabrera u secured 2 Lv v to open the extra deck.
5- Copy cat : I found that card very useful in bad cases u copy the enemy monster ATT/DEF values and the enemy has to destroy that monster coz it will remain with same values all the time this is ATT - DEF tactic from me
6-Marshmallon : very defense use in in bad cases or to avoid some turns taking hits
7-Michon the Time Lord (this card is LV10 ): very powerful if u have no monsters u can SP summon it and cannot be destroyed by battle or card effects and if u battle with it the enemy lose half LP then it will be shuffled in the deck again, so the enemy has to stop or negate it's effect to destroy it.
8- Asura Strike : Buff card for Utopia Xyz monsters
Spell Cards :
1-Twin Twister : destroy 2 spell/traps in one shot to pave the board
2 Double or nothing : coming soon in Deck tactics and mechanics
3- Monster Reborn : very good in bad cases
4- Hyper Rank up Magic UtopiForce : this is key for taking 1 rank 9 or lower utopia Xyz to get 1 rank 10 or higher utopia monster
5-Zexal Field : extra protection for Xyz monster effects and get Shining draw in the next draw + adding materials again to Xyz monsters
6- Shining Draw : use only 2nd effect SP summon again Utopia Xyz monster
7-Xyz Energy : destroy enemy monster he controls
8- Rank up Magic The Seventh One : this is the gate for Number 107 and Number C107 Galaxy and Neo Galaxy Eyes Tachyon Dragon
9- Mirror of the Ice Barrier : good way to punish the enemy when he banish cards from yr hand Gy of field he will be punished by the same way (note) check up all Mirror traps they are very good when the enemy declare attacks
10- Reverse Breaker : extra protection for yr Utopia when declaring attacks
Trap Monsters:
I used this method to improve ways to defense and SP summon setup at the enemy turn, putting pressure on him.
1- Powerhold the Moving Battery : SP summoned when set it in trap zone before u end ur turn, once the enemy turn starts u can SP summon it and equip Golden Gadget from ur deck or hand then it will gain double ATT of Golden gadget which will be 3400 ATT . U can also use any gadget but I use golden gadget coz it has the highest ATT of 1700 among all gadgets in the deck which will be doubled from 1700 to 3400 . This a way to surprise ur enemy. and still LV4 card set up for ur turn to open the extra deck for another Lv4 coming to yr hand or already in yr hand.
2- Embodiment of Apophis: same as previous but just a defense way at the enemy turn , just make things harder on the enemy
Traps :
1-Numbers protection : Extra defense for Xyz and get it back setting it again
2- Flood gate trap hole : very effective to stop enemy SP summon setting up monsters at start, just flip the enemy monster face down defense and can not change its state again
3- Xyz Reflect : stop any Spell/Trap or monster effect that targets ur Xyz monsters and destroy the enemy card targeting yr Xyz monster
4- Curse Of Royal : if ur enemy plans to destroy ur 1 spell or trap by activating spell or trap which contains destroy 1 spell or trap negate it and destroy the enemy spell/trap card
5- Drowning Mirror Force: I found when enemy declare attack on me it's better to Shuffle his cards into deck is better then destroying them, this makes it harder on him to resummon again and correct me if possible again Hint Mirror Traps are so powerful check them up.
Xyz Monsters Extra Deck
2X :Utopia C39 : Get S39 Utopia The lightening, Enjoy both effects of C39 and S39 , I use S39 to double his ATT which declare attack
2X : Utopia Double: Get S39 from it , then the combo starts, Utopia Double will double S38 ATT points , after u draw Double or nothing from ur deck
2X: S39 : this monster cant not be Xyz material so it is independent monster.
1X : Number 9 Dyson Sphere for direct attack + extra options for it
1X :Number 99 Utopia Dragonar : Comes from Utopia double + u will double it from Utopia double and double or nothing , important note this monster is the key for number 107 Tachyon dragon which is in its role the key for Number C107 Neo galaxy tachyon dragon
2x: Divine Arsenal AA Zeus -Sky thunder : this is cool when Xyz monster battles this will be SP summoned :D So u battle and SP summon as well do it twice :D
1X:Number 107 Galaxy eye Tachyon and the number c107 come from Utopia Dragonar by SP summon Number 107 then SP summon C107
1X: nymber 27 Dreadnought Dreadnoid : it is a fighting force but destroy it and u will get the more fighting force which is coming now
1X:Number 81 Rank 10 : Super Dreadnought Rail canon Super Dora : remember the previous if it is destroyed it is rank 4 but if it is sent to GY it will SP summon this higher rank from 10 Number 81 or the upcoing
1X : Super Dreadnought Rail canon Juggernaut Liebe : Rank 11
Deck tactics
I tested it vs robots and I think it performs well, it might lack something u might find it then adjust.
Main Tactic : Using high power of ATT points in the start to make it tough on the enemy. then flood summon and SP summon the field.
then re setup again if things gone wrong if possible to try direct attacks or remove enemy monsters from the field.
Effect monsters
I used the Gadgets family : starting from yellow to red and green , reason.. u summon 1 u get the other from deck so ur hand always has Lv4 coz I build it easy to rely on Lv4 Xyz to start the process
gold and Silver Gadgets very good u N summon 1 u SP another gadget from ur hand so u r setup for the process u got 2 Lv4, if Silver or gold destroyed u SP them again the minute they sent to GY so ur fielded will still have them the enemy could sent it once but i think not twice and if he did u will SP again in the same time
Say u have gold and silver and 1 gadget say red think of this combo >>> N summon silver or gold u get the other silver or gold then u SP the 3rd gadget so u got 3 in 1 on the board
other supporters from the same family :
1-Ancient gear gadget >>> help u setup the board vs any spell/trap or monster effect u choose what u need and still Lv4 so u still could SP summon with another Lv4
2-Boot up soldier dread Dynamo: Defense card in bad cases so u can gain 2000 ATT points on the board if u control another gadget and still Lv4 as well
3-Boot up Corporal Command dynamo : if u have 2 u control or in GY and u will have lot of them in GY ,SP this boot up Corporal and attach both gadgets to it and u gain 2000 Att for each 1 attached this also is a defense action, also still Lv4 so ur extra deck is always open to SP
End of Gadget Family
4-Chronomaly Gordian Knot : Lv3 and could SP summon another Chronomaly monster which will be>>> Chronomaly Cabrera Trebuchet and takes Lv 4 from it.
SO .. Gordian Knot SP summon Cabrera then Gordian Knot takes Lv4 from Cabrera u secured 2 Lv v to open the extra deck.
5- Copy cat : I found that card very useful in bad cases u copy the enemy monster ATT/DEF values and the enemy has to destroy that monster coz it will remain with same values all the time this is ATT - DEF tactic from me
6-Marshmallon : very defense use in in bad cases or to avoid some turns taking hits
7-Michon the Time Lord (this card is LV10 ): very powerful if u have no monsters u can SP summon it and cannot be destroyed by battle or card effects and if u battle with it the enemy lose half LP then it will be shuffled in the deck again, so the enemy has to stop or negate it's effect to destroy it.
8- Asura Strike : Buff card for Utopia Xyz monsters
Spell Cards :
1-Twin Twister : destroy 2 spell/traps in one shot to pave the board
2 Double or nothing : coming soon in Deck tactics and mechanics
3- Monster Reborn : very good in bad cases
4- Hyper Rank up Magic UtopiForce : this is key for taking 1 rank 9 or lower utopia Xyz to get 1 rank 10 or higher utopia monster
5-Zexal Field : extra protection for Xyz monster effects and get Shining draw in the next draw + adding materials again to Xyz monsters
6- Shining Draw : use only 2nd effect SP summon again Utopia Xyz monster
7-Xyz Energy : destroy enemy monster he controls
8- Rank up Magic The Seventh One : this is the gate for Number 107 and Number C107 Galaxy and Neo Galaxy Eyes Tachyon Dragon
9- Mirror of the Ice Barrier : good way to punish the enemy when he banish cards from yr hand Gy of field he will be punished by the same way (note) check up all Mirror traps they are very good when the enemy declare attacks
10- Reverse Breaker : extra protection for yr Utopia when declaring attacks
Trap Monsters:
I used this method to improve ways to defense and SP summon setup at the enemy turn, putting pressure on him.
1- Powerhold the Moving Battery : SP summoned when set it in trap zone before u end ur turn, once the enemy turn starts u can SP summon it and equip Golden Gadget from ur deck or hand then it will gain double ATT of Golden gadget which will be 3400 ATT . U can also use any gadget but I use golden gadget coz it has the highest ATT of 1700 among all gadgets in the deck which will be doubled from 1700 to 3400 . This a way to surprise ur enemy. and still LV4 card set up for ur turn to open the extra deck for another Lv4 coming to yr hand or already in yr hand.
2- Embodiment of Apophis: same as previous but just a defense way at the enemy turn , just make things harder on the enemy
Traps :
1-Numbers protection : Extra defense for Xyz and get it back setting it again
2- Flood gate trap hole : very effective to stop enemy SP summon setting up monsters at start, just flip the enemy monster face down defense and can not change its state again
3- Xyz Reflect : stop any Spell/Trap or monster effect that targets ur Xyz monsters and destroy the enemy card targeting yr Xyz monster
4- Curse Of Royal : if ur enemy plans to destroy ur 1 spell or trap by activating spell or trap which contains destroy 1 spell or trap negate it and destroy the enemy spell/trap card
5- Drowning Mirror Force: I found when enemy declare attack on me it's better to Shuffle his cards into deck is better then destroying them, this makes it harder on him to resummon again and correct me if possible again Hint Mirror Traps are so powerful check them up.
Xyz Monsters Extra Deck
2X :Utopia C39 : Get S39 Utopia The lightening, Enjoy both effects of C39 and S39 , I use S39 to double his ATT which declare attack
2X : Utopia Double: Get S39 from it , then the combo starts, Utopia Double will double S38 ATT points , after u draw Double or nothing from ur deck
2X: S39 : this monster cant not be Xyz material so it is independent monster.
1X : Number 9 Dyson Sphere for direct attack + extra options for it
1X :Number 99 Utopia Dragonar : Comes from Utopia double + u will double it from Utopia double and double or nothing , important note this monster is the key for number 107 Tachyon dragon which is in its role the key for Number C107 Neo galaxy tachyon dragon
2x: Divine Arsenal AA Zeus -Sky thunder : this is cool when Xyz monster battles this will be SP summoned :D So u battle and SP summon as well do it twice :D
1X:Number 107 Galaxy eye Tachyon and the number c107 come from Utopia Dragonar by SP summon Number 107 then SP summon C107
1X: nymber 27 Dreadnought Dreadnoid : it is a fighting force but destroy it and u will get the more fighting force which is coming now
1X:Number 81 Rank 10 : Super Dreadnought Rail canon Super Dora : remember the previous if it is destroyed it is rank 4 but if it is sent to GY it will SP summon this higher rank from 10 Number 81 or the upcoing
1X : Super Dreadnought Rail canon Juggernaut Liebe : Rank 11
Deck tactics
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