Not gonna cap, I saw Farfa's video and had to build this.
Wyrm Synchro is a variant of Swordsoul Tenyi/Tenyi Synchro/Based. The goal is basically to pile in all of the best Wyrm synchro enablers into a single deck - it is all here, the Adventurers, Rose Dragon, Yang Zing, Tenyi, and Swordsoul, plus all the best generic synchro enablers. The list Farfa was running was really focused on comboing off down a pretty specific line, which I left in, but I also adapted the list to be a little bit more of a free-wheeling combo deck, with a lot of enablers and back-up plans, and many hands featuring multiple lines of play. I like flexible combo decks, and I wanted to further shore up the deck's plan vs handtraps by running more Swordsoul lines.
So, into the card by card. For interruption I wanted to be really greedy on this one, and aim towards going first. With the Adventurer pile and early Baronnes we're shored up against a lot of hand traps, but Maxx "C" rules the format still, and is the one interruption that might kill us going first. As a result, we're on 2 Maxx "C" so you can Crossout Maxx "C" even if you see one copy, 3 Ash, and 2 Called By with 2 Crossout. Crossout is weaker here, but it's almost exclusively for Maxx "C" and people run Ash. The deck is also brimming with ways to turn it into value if you don't need it. Needing 7 Maxx "C" answers and 2 Maxx "C" leaves us with no room for backrow hate, so go first against Backrow. Like I said, greedy.
Pretty standard Adventurer package here. The unusual thing about this deck is it uses the Gryphon Rider for material more often than not, but there are plenty of available lines that leave a Gryphon Rider up the whole time as well. Like I said, flexible. I'm definitely on Foolish Burial, much needed with Blue Girl and Rites semi-limited out the gate.
The whole Rose Dragon package is pretty standard. The goal here is to make Baronne before Needlefibre, but with Striker Dragon in the list your "brick" Roxrose goes into Halq by itself, or even helps make Baronne before Needlefibre.
Vishuda is a rad interactive card, but also helps put up the 7 you need for Galaxy Tomahawk and Baronne combos. Ashuna serves the same role, but is also a combo piece, summoning either a 7 or a 1 later into your combo to put up massif boards. Adhara is occasionally a target of this summon, and with Monk helps make Halq without your normal summon.
The big difference between the list I was sniping and my list is a beefed up Swordsoul package. With Mo-Ye and Sacred Summit the ROTA (which is normally reserved for summoning Protos) can also enable easy (and resilient) lines that end on 2 8s and a 10. This is also an option over Protos in some hands. The Sacred Summit can also help summon back monsters to extend plays in normal combo lines, it's strange people find Monster Reborn bricky. There are hands where I'd consider summoning Mo Ye instead of making Halq, especially if it preserves a Gryphon Rider and ends on a similar board.
So, the list has Protos for Darks and Chaofeng for Lights. Seems fair and balanced. Nope, nothing broken in this list.
The list can abuse Denglong, so it runs Nine Pillars. This helps round out the interruptions. The free level 1 tuner that summons itself back out is key to the combos, and well worth the brick, but there are lines that don't even need it, so I'm considering finding a line that lets me cut this. On the other hand, there's no kill like overkill.
In the Extra Deck is an Almiraj, so our Jet Synchron is now full combo (actually, there are multiple lines from just NS Jet). Deskbot helps facilitate this, and can be used as a tuner and a free summon in some hands, enabling stuff. There aren't a lot of bricks that aren't somehow combo pieces.