Just my take on the Witchcrafter Grass pile deck. Feel free to add whatever spells you feel are necessary for whatever event or stage of the ladder you might be in. I try for consistency as much as possible and feel this as close to that as possible now with one less Grass. Vice-Madame comes in clutch in the mid-to later game as it can overwhelm your opponent with it's effects to recover your resources and get an extra body on the field for links.
Setting up Secret Village plus Magician's Hands helps going first to lock out your opponent from using spells and what not. This deck doesn't really care about Maxx C so we're only playing the 2 Called by for when you might be ashed but even then you can still come back from your normal summon being ashed.
I cannot begin to tell you how enjoyable it is playing Foolish Barial Goods with Spell Chronicle to now get your Witchcrafter spells into rotation and the Confusion spell into your hand easily. Use FBG to send Patronus to the grave so you can add banished WC spells to your hand next turn.
You can really put whatever you want into the extra deck and if you don't really care about links or XYZ's, you can add Pot of Prosperity/Pot of Extravagance for more draw power as Witchcrafters care more about spells and their main deck monsters. I like to set up the board with Verre and double Haine so my opponent cannot target my spellcasters. Also prioritize getting Bystreet out as that can help overwhelm your opponent in having to break that on the board before they can knock over your monsters.
This is my favorite deck type and since playing this archetype back in Duel Links, I was excited to see what full power Witchcrafters can do.