; w ; Compared to the rest, this deck is closer to a personal deck. It has my heart and soul in it and I hope you'll enjoy it!
The most important thing about the deck is seeing Kuribohs as the Glue to your deck. Get out literally any two monsters (and there's plenty of ways to do so, like with Flute of Summoning Kuriboh, the Kuribohs that summon allies to the field, or the number of self-summoners) and bring out Verte Anaconda. Aleister is fantastic at reusing spent mons in the graveyard (like when your Wandering Gryphon eventually kicks it), or Hasty Horses. Also, Destiny Dasher can also just randomly bring out a full power Parallel eXceed? Not too helpful but can work
Tbh, I kinda made like a Yugioh protag's. It has synergies and combos with jank but highly synergestic cards = w =
Main strats:
- (Hasty Horse / Invoked Raidjin) -> 5 Star Twilight -> the 5 kuribuddies
with 5 kuribohs on the board you can pretty much do WHATEVER you want. you can XYZ into Lyrilusc then attack for 5k then go into a 6 material Zeus, you can go into Pheonix Knightmare and Apollousa from some wipe, maybe a Verte Anaconda -> Destroyer Phoenix
- (Any Kuri-buddy) -> Linkuriboh + Parallel eXeed
Can get you into Verte or Pheonix, then you can link with the last eXceed into Berserker of the Tenyi. You COULD use Knightmare Unicorn instead, but tbh, Berserker of the Tenji is a fat beatstick, is immune to "target effect monster" effects like Sky Striker, and can be used with Dracoback if you can't draw your Adventure Engine, which gives you one less brick combination in your hand
- Aleister stuff -> Artemis -> Invoked Mechaba
Any amount of 1 card comboing into Mechaba :3c it's just free
- Adventure Engine
It's just the Adventure Engine. it doesn't mesh extremely well with the deck, but the incredibly easy to pull out negate can add a lot of consistency to your deck, and or stall out the enemy until you get the rest of your deck online. also, you can use Illegal Knight to summon itself and maybe help bring out Verte as well