Still testing. Super combo. Usually like to start with Fiendsmith Engraver in hand to activate all the way to D/D/D Wave High King Ceaser before Nibiru can be used on you. Then if Centur-ion Stand is in hand, place-discard for cost, set Trudea. Special Trudea, then use its effect to relocate to spell/trap zone & Primera from the deck. Special Primera, on resolution, activate primera to search Wake-up Centur-ion! Place level 8 token, & Synchro using Stand Up (I think, or whatever) into Centur-Ion Legatia. Still haven't normal summoned at this point. If you use Emblema Oath, make sure it's something you're going to use as material (I.e. Primera) or you will be Centur-ion Extra Deck Locked. So from here you can normal summon a White forest monster and that combo begins.You will want to get to Diabel & Silhouhatte Rabbit on the field for a 3-negate trap card that will activate during your opponents turn. In your opponent's turn & if you do not have Crimson Dragon on the field, but you have Diabel, you could use Silvy or Rucia of the White Forest to special summon itself (Shuffeling Rciela back into the Extra deck as cost) during your opponent's turn on to your field, for a disruption. Any special summon will trigger the field spell Stand Up & you could synchro off Diabell & the lvl 4 tuner for a Centur -ion Synchro level 12. But you may want to use Diabel's effect during your opponents turn to special summon Zapper Shrimp from the Extra deck before using the disruptions mentioned above, first. From here you can synchro for Chaos Angel or if you have another lvl 2, synchro for Crimson Dragon. If Crimson Dragon & a lvl 12 synchro monster is on the field while on your oppenents turn, or during turn 2, use it's quick effect to target the lvl12 synchro beast, & synchro summon Hot Red Dragon Archfiend King Calamity. Activate it's effect & it's game!
Please comment for suggestions & combos!
*If used lvl 6 tuner synchro monster for Diabel's synchro summon, you can add to your hand 1 spell/trap from the Graveyard. For this situation, I probably had already sent a spell/trap hand trap card, like "Crossout Designator." Add that card back to hand, set before ending the turn. That way I can negate imperm when I plan to activate a monster effect on my opponents turn. I do not want crimson dragon or Hot red Dragon impermed.
*To get Crimson Dragon out on your opponents turn with Diabel & disruptions during your opponents turn: Diabel quick effect to send spell/trap to special summon Zapper Shrimp. After resolution, since a spell/trap was sent to activate a monster effect, special summon Astellar of the White Forest from the Graveyard. Don't chain Zapper yet since Astellar is not on the board yet. Once on board, use Zapper's quick effect to synchro off for Crimson Dragon using Diabel (lvl 8), Astellar of the White Forest (lvl 2), & Zapper Shrimp (lvl 2 - Tuner). Use Crimson Dragon's quick effect to get out hot red boss during your opponents turn for game!
*Centur-ion monsters in the spell/trap zone are continous traps and can special summon theirselves during your opponents turn. Great to have Primera & Trudea in the spell/trap zone with the field spell "Stand up Centur-ion" at the start of your opponents turn.