The new "Infernoble" support improves the deck greatly, and also adds Courageous Crimson Chevalier Bradamante, a card which can equip ANY Equip Spell from your deck to a Warrior you control (if it's an appropriate target), allowing you more efficiently and consistently enable locking your opponent out of their turn. Infernobles can do this by using Burning Bamboo Sword, a Continuous Spell that skips your opponent's next Main Phase 1 after you use a "Bamboo Sword" while it's on the field, in conjunction with Terminal World, a Continuous Spell that skips both player's Main Phase 2 while it's on the field.
If a player cannot enter their Main Phase 1, they must either enter the Battle Phase or end their turn, so if you have both of these cards active, your opponent only has a Draw Phase, Standby Phase, and Battle Phase, so unless they have quick effect removal, such as Mystical Space Typhoon or Evenly Matched, they cannot break the lock, essentially allowing you to KO your opponent potentially without them even getting a turn.
Thankfully, Bamboo Swords are already a good engine, and in tandem with Saryuja Skull Dread, can help you draw through your deck to find Terminal World to lock out your opponent, as Golden Bamboo Sword is a non-once per turn spell which allows you to draw 2 if you control a Bamboo Sword Equip Spell, and Cursed Bamboo Sword can search out other Bamboo Sword cards from your deck multiple times per turn.