This deck is so versatile and fun it's insane. Considering half the deck is full combo, it's very consistent as well. The Level 8s, like the "Horus" monsters and Centurion Emet VI, can be used either as Synchro Material or a Rank 8 extenders, into something like Coach King Giantrainer, which draws you 3 cards. Seeing as the main objective of the deck turn 1 is to make their Level 12 Synchro Monster, Centurion Legatia, you can easily do that and set up for more synchro plays on your opponent's turn, as the "Centurion" monsters turn themselves into Traps in the backrow, allowing them to quick effect synchro with the help of their powerful Field Spell, Stand-Up Centurion!, which can also Chain Block the search effect of their archetypal Tuner, Centurion Primera, as well as start the engine by setting Centurion Trudea with its 2nd effect.
If Hot Red Dragon Archfiend King Calamity doesn't get banned by the time "Valiant Smashers" comes out, this deck will definitely get in on the forbidden list. It can easily make their archetypal synchro turn 1, then make Crimson Dragon (card) at the start of the Main Phase, enabling you to go into the King Calamity Synchro as soon as your opponent's turn starts, effectively skipping their turn. This deck is powerful, consistent, and fun, so give it a shot.