Re-uploading my Senet-Less Vaylantz. I've never liked the Senet Switch version - seems like an extra dead card that I've never really wanted or felt the need to use.
This is basically what I consider to be the 'best' ratio of Vaylantz cards. The only things i'd really switch around is 1 less Spirit Pendulum or 1 less Dominator Duke to put in the third copy of Viscount or whatever you like.
Change the handtrap/Crossout Designator line-up as you see fit- the deck is 41 cards so take out or exchange the handtraps you want or remove the single copy of Vaylantz Wave - Master Phase to fit a neat 40.
I find the deck doesn't need Senet Switch at all. All the important moving effects you get from Solo Activation, Baron, Nazuki or Arktos XII (the best option) and primarily you want the one that can move on your opponents turn (Arktos) and seeing how Senet only works on your own turn... it's useless.
The best/ideal end boards vary. Some examples of common endboards you would end on would be Arktos XII + 2400 Apollousa + Dweller + Snatch Steal (Dominator Duke)
OR
Arktos XII + I:P Masquerena + Abyss Dweller + Snatch Steal (Dominator Duke) + Beyond the Pendulum
The deck is extremely flexible. Just about anything you don't like you can cut or switch out- both in the main deck and extra deck.
The rank 4/8 xyz lineup is purely whatever you want to run whether its Hope Harbinger, Centaurea + Zeus, Dweller or Bagooska or whatever you like.
The links you can switch to be whatever you want but I find the lineup I posted to be all you really need- except to switch out the World Chalice Link card for S:P Little Night in your list.
NOTE: The "Ib the World Chalice Priestess" isn't actually in the deck - it's a placeholder for S:P Little Night but the card hasn't come out yet/site hasn't updated.
Solo Activation and Shinonome are both 1 card starters and the cards you always want to see. The second best/most valuable cards in the main deck are Mad Marquess and Viscount because of the card advantage and extending they provide.
Viscount is argueably the best all around card in the deck essentially representing three bodies on the board.
There is:
1) the monster body on Viscount itself
2) the monster you place to the S/T zone by its effect to summon back to your field using Shinra Bansho
3) the monster you place by its "moved" effect to place a Vaylantz in your pendulum zone (which you can then summon from the zone if its empty and you haven't used that specific Vaylant'z pendulum effect to summon itself prior in the turn)
Did you know? Vaylantz World - Konig Wissen turns any effect monster into removal! Not just Vaylantz, any hand trap you opened can be used to remove both a monster and potentially a spell/trap in the column behind it.
Thanks for reading, I know the formatting is awful but I'm done writing because if I wanted to type out all the mini combos and interactions i'd be here for another hour. Leave me some comments, ask your questions or inquiries and i'll do my best to answer.