Idiots Guide to Vampires:
The way Vampires work is that you send vampire monsters to the graveyard and they activate effects to summons themselves and search other vampire cards. Vampire Ghost and Uni-Zombie are starters, with vampire ghost being the better of the two. Both those monsters and the spells; Vampire Desires, Foolish Burial, Lightning Vortex, and Twin twister send monsters to the graveyard from your hand or deck. You want to send Vampire Retainer and Vampire Familiar monster to the graveyard as they search for Vampire cards upon activating their effects in the graves to summon themselves.
Optional:
1) You can also have Vampire Ghost in the graveyard for extra normal summons(works on opponent turn since its a quick effect, you can dodge targeted negation of monsters on the field by tributing them off), you can also summon Vampire Vamp to steal the opponent's monster.
2) Vampire Grace special summons itself if from the graveyard another Vampire monster is special summoned onto your field for 2k LP.
3) Vampire Voivode, special summons itself from the graveyard if an enemy special summons from the graveyard and you have 2 monsters on the field.
Lastly, you can use Extra Deck Monsters - Vampire Sucker and Vampire Fascinator to summon monsters onto the field you can use as material for summoning the Zombie Vampire. You won't be able to attack with all you monsters if you use Shadow Vampire's effect, hence you need Vampire ********** to stop your opponent. Vampire ********** is a counter trap like Solemn Judgment with no LP cost if you want to always have on the field at the end of the turn. Vampire Awakening targets are Vampire Crimson for destruction protection, Vampire Fraulein for battle dmg protection, Vampire Familiar to for Vampire monster search, and Vampire Retainer for Vampire Spell searcher.
The Charmers are for when you summon monsters for your opponents graveyard or steal them and you want to summon something more better in their graveyard instead. Get rid of monsters like Baroness de Fleur, Snake Eyes/Promethean Princess, and the Light Charmer because Light is the 2nd most played attribute.
"In conclusion its a great going second deck as well."