Not sure what to put here, been playing around with Ursarctics since the new reveals came out.
Features 3 copies of the new Ultimate Knight Alpha Ursatron to search out a Ursarctic or Drytron spell/trap from your deck as well as providing a level 7 water body on board.
Included two copies of Icejade Aegirine Rahn to act as hand fodder for the Usarctics with its high level and being water attribute you can discard Cystal Girl if you open with it and make Icejade Gymir Aegirine for your turn and get to trigger Cystal Girl. Crystal Girl also adds value to being used as cost for Ursarctic Departure but doesn't hold much value outside of using it to make the non-Ursarctic synchros at the end of your turn (Shenshen, Chengying, Baronne, PEP)
Gameciel in the main since it's a level 8 water and acts as discard fodder for Ursarctics and being a decent enough search off Crystal Girl although it telegraphs to your opponent you plan to use the Kaiju so you both have to play accordingly.
Crossout and Called by in the main, deck dies to hand traps.
Deck feels very linear, best openers seem to be any combination of Alpha Ursatron, Ursarctic Miktanus or Ursarctic Mikpolar. You always want to see Radiation in the opener + any of the Ursarctics listed prior but I don't think Ursarctic Radiation is worth running at any more than 1 or 2 copies since you can only control a single "Ursarctic Radiation" and rarely will you or your opponent get rid of it after the full 7 cards have been drawn but if you do decide to play the second copy that is why Vermillion Dragon Mech is in the Extra Deck to pop your first/used up Radiation.
Edit: The two blanked out cards are "Icejade Aegirine Rahn", Level 7 Water 1500/2500 Aqua Tuner.