hi
i put the Unchained that dont fiend lock into a deck of Mikanko cards
a few reasons:
a) Sharvara's fiend lock is only while it's face-up so once it's linked off or if it gets book of moon'd or something it turns that off which is fine. None of the other Unchained cards here actually lock into fiends either so you just get access to the Unchained interruptions with a fairly small deck investment and a bit of care
b) Shyama pops a card to special summon itself from graveyard, doesn't lock into fiends, and most of the Mikanko cards are reuseable from graveyard but it also acts as a way to set up equip spells for Oohime's effect or just make use of the set Cards from Sharvara. Shyama can only destroy face down/fiend exclusively which is of note but it's also literally any face down or any fiend monster and Mikanko steal monsters.
c) (besides Sarama) they're level 6 or 8s which means they're enough stars or more for ritual summoning Oohime (or whatever else fits) and, while not necessarily benefiting from being tributed, still have the aforementioned effects giving a way to amass board despite the cost for the initial ritual summoning
d)...Oohime discards i guess? enables most of the Unchained cards, pitching an Unchained for the search is pretty profitable, even the traps are useful since Sarama turns those into a body.
e) You can force your opponent to have something you can link off with the Unchained cards if needed or extra material for summoning whatever tech you fit into the extra deck since it's incredibly flexible.
the rest of the reasoning gets kinda vague but the idea in general comes down to:
Unchained has pretty decent board breaking while contributing to ur own advantage compared to traditional tools like Raigeki letting you pick more specifically which monsters you want left to abuse with the damage reflecting effects or steal etc. Though they only target which can be annoying it's still potent. Unchained don't really need a ton of cards to be able to access the majority of the deck/extra deck. They are pretty good link climbers and there's a fair few pretty potent link monsters.
The droll and triple tictacs are kinda placeholder, i figure you could fit more Unchained names in the main deck (like one of each other twins at least). In theory there's possiblity to put more juice in or more targetted non-engine.
side deck is stuff i thought looked interesting. Demotion seems like a pretty funny way to deal with a bunch of things.
Kahyoreigetsu was there because i was thinking about using Ruin, Angel of Oblivion since she situationally blanks effects but it (Kahyoreigetsu) also just bounces all dragon monsters on the field?
if you want an end board to go for i guess aim for like I:P Masqurena + Unchained Soul of Rage + backrow
gives you option to go into A-Bao to special Oohime or go into Bomber Dragon or whichever preferred link monster. Personally preferred backrow is Escape but Chamber has its merits.
thanks for reading, sorry if this comes off scattered
i encourage looking through some of the equip spells out there, some of them are just really strange
also i wonder if shoving Fiendsmith in the deck is an idea since they equip themselves could get more attacks with the field spell, Heavenly Gate of the Mikanko, since it does just say "send 1 equip card you control to the GY" and isn't once per turn.