This deck is not particularly good. However, I really like the playstyle of U.A. and I was interested in taking its actually promising core of an omni-negate, strong card destruction, consistency, and occasional runaway wins with Jersey and turning it into something more. Naturally, I added Dogmatikas to the list. The vast majority of the metagame right now summons from the Extra Deck and you're ideally going second with this deck, so your Dogmatikas
should be switched on by default.
Some notes:
-This deck was made for the CYS series 29/11/20, and so
Pot of Disparity was not legal. I recommend cutting the
Foolish Burial Goods/
U.A. Penalty Box engine and replacing
Pot of Extravagance with
Pot of Disparity if you're playing in a format with it legal, adding a Powered Jersey and playing around with maindecking varying numbers of handtraps, Dogmatika Punishment and DRNM with the remaining space. Having played both forms of the deck, the Disparity version is slightly better, but this edition is more battle-tested and more consistent for the U.A.s with the Penalty Box engine.
-This deck has a major weakness to
Red-Eyes Dark Dragoon. Our only real outs in the maindeck are hoping that Dogmatika Fleurdelis, the Knighted, U.A. Penalty Box's banish effect or U.A. Player Manager's non-targeted negation resolve, and Gamciel. Thankfully, with the big boy himself negated or popped with a kaiju we have a variety of card destruction effects to clear the rest of the field and.... relatively resilient lines of play, should there still be interaction up.
-If you go first, you ideally use both your Stadiums together to normal summon the same
U.A. Libero Spiker twice and search three times, ending on a board of
U.A. Perfect Ace and U.A. Blockbacker in defense position and a U.A. Libero Spiker whose effect you will activate at some point in the opponents' turn to disrupt their play with either another Ace or a U.A. Player Manager. U.A. Stadium's ATK-increasing effect can be more or less ignored turn 1, but is very important to consider going second and on subsequent turns.
-If you go second: Dunkers and Dogmatikas. Just... figure it out. Against a board of multiple omni-negates you're probably going to fold unless you draw Gamciel or sideboarded DRNM, but the deck is surprisingly effective at breaking boards that aren't quite so disruptive! You can run away with games that would otherwise be lost surprisingly easily by abusing
U.A. Dreadnought Dunker's high ATK, piercing battle damage, and card destruction along with
U.A. Powered Jersey's excess damage doubling and twice-per-turn (if you kill a monster) attacking.
Nadir Servant is also extremely powerful, sending
Elder Entity N'tss to the GY for card destruction and starting your Dogmatika chain is a lot of value for one card.
-Dark Ruler No More switches off Dunker's effect. I have made this mistake way too many times, and so I'm now maindecking Gamciel rather than DRNM - the anti-synergy is just really really bad, but sometimes you do need DRNM so it's in the sideboard.
-As always, sideboarding is important. DRNM and Nibiru are my most common swap-ins, but
Lightning Storm and
Twin Twisters are of course very useful in situations that demand them. Graveyard hate is on there too because, graveyard hate.
-The small amount of the effect U.A.s, cut to free up space for the Dogmatikas and to make the deck less bricky, means that the deck runs out of steam against boardclears pretty quickly. If you want to run Rebounder to shore up this weakness, don't, the card sucks. I've been playing various variants of U.A. for a month or so now and I've literally never resolved its effect.
-please don't blame me for you losing i'm working with an archetype that was weak even for 2015 when it was released and im jamming a good current archetype in to bring it a little up to speed