I have been climbing well with this, optimal for going First and Second. Packed with Quick-plays, so Plump are 99% well fed all the time and ready to ExNoir. Hence, chances of successfully bringing out an ExNoir are thru the roof.
Going first, the main objectives would be:
1. Either summoning Plump => ExNoir or ENoir with a Yeap ready for turn 2
2. Setting a Super Poly ready to disrupt
Going Second, you either:
1. Ending with the same end board as first turn
2. OTK with Happiness (when it hits, it HITS)
As for the Extra Deck:
Most of the time, you will only be using Plump, ExNoir, others are situational
The reason why Zeus is not in the Main Deck is because more often than not, it helps the opp more than it helps you. So i switched it for a Lyrilusc-Robin, with less self-harm but equally as disruptive (debatable). Of course the Fusions are there for SuperPoly. Try not to swap out any, cuz i find that those are the most optimal ones.
Side Deck options:
- Fonix: Great choice, it brings extra disruptions, but very inconsistent if you only run 1 MST, consider having 2-3 MST if you want to run Fonix.
- AA-Zeus: As i have said above, it often does more harm than good. But it remains a decent option.
- Forbidden Chalice: See them as budget Forbidden Crown/Droplet, just use them if you don't have enough FC/FD.
- Fuwalos: No need for explanation.
- Dimension Shifter: Sometimes can help you win on turn 0. I do suggest putting it in the main deck, swapping for Forbidden Droplet. However, this is at the cost of having 1 more monster card = less chances of accessing the main combo cuz we play around Quick-plays. Yeh but still, this card is BUSTED going second!