This deck looks like a Graydle deck at a passing glance, but it is actually designed to capitalize on the opponent's plays while using as few resources as possible. The harder the opponent plays, the better this deck performs. You will note that the Side Deck has 15 cards of Kaiju support, and the Main Deck has 15 Graydle cards. These are meant to be interchanged to fully combat the biggest threats in the current meta. Either configuration is good for the Main Deck. I just chose Graydle for my personal preference.
The Extra Deck has a pretty standard Knightmare inclusion.
Graydle Dragon is good for the Archetype.
Link Spider has good usage with
Black Garden on board.
Dhampir Vampire Sheridan is really easily accessed in full swing, and he allows for easy victory set-up. Destroy an opponent's Monster with his effect, take said Monster, and then use Sheridan and another monster to Link Summon a Knightmare and further destroy the opponent's board. It is very possible to get 2 Sheridan in one turn to set up an OTK.
Borreload Dragon and
Saryuja Skull Dread are easy Link-4 Monsters that you will want almost any time you can get them.
Chimeratech Fortress Dragon is in the deck because... who doesn't want a free win against a popular deck?
Tyrant Red Dragon Archfiend is easily accessed with
Graydle Slime,
Graydle Slime Jr. and any other Graydle Monster. I have also gotten him out by taken control of an opponent's tuner and using
Rose Tokens.
At the end of the day, though, the Extra Deck is meant to throw away opponent's Monsters that would otherwise return to their control at the end of the turn.
Link Summoning has made the core Main Deck very versatile. 9 of the 40 cards in the Main Deck are Spell Cards that take the opponent's Monster until the end of the turn with various restrictions/costs.
Creature Swap is great for getting past "Cannot be targeted..." and "Unaffected by..." Monsters that would otherwise be problematic.
Upstart Goblin and
Contract with Don Thousand are both meant to draw into the deck. The latter gives insight on the opponent's hand and could force them to play their spells at inconvenient times (or not summon). The 1000 LP cost could also put you into the OTK zone at opportune times.
** Edited for L/F list changes**
Black Garden + Remove Brainwashing allows for incredible laddering.