This deck is pretty simple, but at the same time very powerful.
This deck consists in using timelords to burn and stall the opponent and to make it more consistent i use only 4 timelords (sandaion, michion, raphion and zaphion), as well as time maiden to search the timelords alongside with cards like foolish burial and one for one to make maiden effects more consistent. This deck also uses a small mystic mine engine that focuses on searching and ativating mystic mine from deck like demise of the land, metaverse and terraforming, and on top of that i run spell/trap protection like solemn judgement and dark bribe to protect mystic mine and other important cards (and since i use mine, i theorically dont need to worry to much about monster effects since mystic mine will most likely be on the field anyways). Furthermore, i also run the trap timelord engine, and while its slow on their own, its pretty good on this deck because of how easy is to get mystic mine (and protect it) on the field, so basically you have empty machine that cannot be destroyed once per turn and lets either yyou discard alevel 10 monster to draw a card or if the card is the only one on your spell/trap zone you can return a timelord from gy to deck to set infinite machine from deck; then you have infinite machine that can only be activated by sending an empty machine you control, then it cannot be destroyed once per turn and lets you either . special a timelord from your hand during your main phase or return a timelord from your gy to the deck to set infinite light from your deck; and lastly you have infinite light, that can only be activated by sending an infinite machine you control to gy, then it cannot be destroyed at all and prevent your timelord from being targetted or from being returned to deck (and thats applies to your own timelords effects as well), then once per turn if you control no monster, you can special one timelord from each hand, deck and gy, ignoring their summoning conditions (if you get at this point, you most likely won the game). Other thant that we have some draw power, removals and the extradeck is either for toolbox or extravagance target.