A slight updating of my previous version of this deck with a few touch ups here and there to improve consistency along with newer support cards being added. Combos for the deck are your standard time thief and striker combos but you can make use of Area zero and time thief redoer by targeting it with the effect of area zero to search, then banishing the reoder until the end phase similar to what can be done with Raye.
Your other combos mostly resolve around controlling the board with time thief and using the sky strikers for consistency and rank 4 material and if needed banishing your redoer or destroying one of your rank 4's to use the removal striker offers. One newer addition is Sky striker ace Sieg, The decks new rank 2. The combo round this is simply to banish one card your opponent controls then if possible get a level 4 on the field then use Sieg's effect to destroy Area zero to special another striker from the main deck to continue xyz plays.
More simple interactions is the potential OTK with utopia double which if it fails due to drawing the one of double or nothing it can be used with area zero for a search. Using Daigusto Emerald to put back your strikers link monsters back into the extra deck which is especially helpful with cards like Kagari and time thief Perpetua or any other xyz or link in general (though these are your main targets).
The side deck has been improved with added disruption and negation such as ways to remove problem monsters in niburu and the kaijus along with some match up based choices such as abyss dweller for Orcust and evilswarm nightmare for combo decks. The rest of the side deck is mostly optional cards or alternatives for the main deck based on preference.