Some improvements I made to the previous deck. A lot of times it's hard to get past cards with a lot of attack power, especially those that can't be targeted with effects (unless you refuse to roll with a material trap card, but that's not often) so adding a tech for access code is not bad, although that tightens the deck a little more, having to add Selene and Access Code, so taking out Rusty and Ventriloduo becomes necessary (in fact the latter was very situational).
For the rest everything is practically the same, only Veiler is added to be able to invoke access code with the help of Haql and Selene, preferably there would be 2, but there I added more or less what I currently have, also having the Forbidden Droplet is always super , especially playing with the chains to avoid wasting resources in hand and take advantage of magic cards that were already activated on the field.