A deck I copied from Team NDL (youtube). A competent rank 4 toolbox revolving around level 4 dark monsters. Time thief alone is not very strong and prone to bricking. The deck incorporates raidraptors, rockets, and phantom knights as extenders. The phantom knights engine gives us strong back row negates with fog blade but is mostly useful for rank up magic spells and bardiche (4+1 engine super small).
I reccomend watching the youtube video included to learn the combos more indepthly but I will loosley describe the 1 card combo.
Regulator->adjuster(1)+winder(2)->winder grabs retrograde,adjuster sends bezel ship->xyz raidraptor force strix->bezel ship gy effect to special summon self, force strix effect grabs singing lanius, special summon singing lanius->link into wise strix, wise strix effect ss raider's wing->xyz summon 2nd force strix and use effect discarding specifically raiders wing to grab strangle lanius-> wise strix procs to set and activate shave force by using the force strix in the gy to rankup into cyber dragon infinity (omni negate)-> use raider's wing in gy effect to detach material and ss self-> link force strix and wise strix into bardiche-> bardiche effect sends phantom knights silent boots to set rank up magic phantom knights-> gy effect silent boots to grab shade brigandine trap-> ss strangle lanius locking yourself into dark monsters-> stangle lanius field effects procs because cyber dragon infinty has an xyz card as material, ss singing lanius from grave-> xyz summon dark rebellion dragon into a place where bardiche points specifically using raiders wing so that it cannot be targetted (this will become the main boss beatstick), you can proc the pop effect if nessessary-> activate shade brigandine because you control no traps and then xyz summon time thief redoer-> set retrograde then pass turn.
An immaculate first turn 1 card combo although it is susceptible to negates (especially niburu). We run the rockets quick launch for this reasson in order to be an extender. The end board includes a cyber dragon infinity omni-negate as well as the effect to attack a face up attack monster as material on your turn (useful for bystials). a retrograde trap card that negates back row and attaches to redoer as material (trap only works with redoer ont the field). Redoer which can steal the top card of your opponents deck every standby phase, non-target spin an opponents card to the top of thier deck using the trap effect facilitated by shade brigadine, and banish self using monster as self portection so that you can survive the turn with the card at the vary least; these are quick effects btw, drawing power if you manage to steal spell card (trap is the best effect). as soon as possible use the rank up magic and banish your wise strix to go rank up dark rebellion dragon into dark requiem dragon triggering bardiche's pop effect if you ss into a pointed location. Dark requiem dragon has 3k attack and can negate monster effects upto 3x and this is not once per turn (stops board, grave yard, and hand effects/hand traps). dark requiem needs dark rebellion as material in order to use effects so discard that last. Raiders wing offers targetting protection so discard that 2nd last (situational if you rather avoid targeting over having effects. You should detach the other level 4 monster you used as material for dark rebelion first whether that is singing lanius or strangle lanius. On your turn you can use dark requiems effect to target the opponents monster bring its attack down to 0 while adding what was taken to requiems already high 3k damage, and this attack stays indefinetly. Dark reqium is your strongest and most important card. As much as i want to say redoer is the boss hes more like a support side piece compared to the reqium beatstick.
rokkets are the best extenders to play through ash blossoms or other negates. all 3 monsters are targets for quick launch. caliber can ss if you have wise strix or bardiche. recharger has good defence/ self protection and can also be a monster reborn in hand. tracer is my goto for my first quick launch use because the others have other effects in hand when you don't have a normal summon. Tracer is great for outing problem cards your opponent special summons to your field like the dinos token and resolving that quick effect gets you a free ss from deck to go into a dark rank 4 xyz. It is also great for outing the fog blade when you wantt it gone, or fly hack and salaman almiraj. Salaman great almiraj is an important extender and potential protection for the deck. Alot of the cards in the deck are chosen to be able to go into almiraj specifically all the hand traps, silent boots, radiers wing, singing lanius, caliber, recharger, regulator, and bezel ship. ***instead of 2 bezel ships, it was suppose to be 1 chronocorder too but the deck builder doesnt have it in inventory. bezel ship is a very important combo peice but is weak if it is in your hand. chronocorder is great in graveyard for followup and it can be a magic cylinder if your oppenent tries to focus attack with one large boss monster. they may be forced to skip battle phase. Salaman great alimirag can link off these monsters because their normal summon is a 1000 or less. The extender combo is having any of these listed cards in hand as well as a paralell exceed. You normal summon 1 of the viable cards, link into almiraj to proc exceeds and it will special summon itslef as a level 4 and ss another copy of itself onto the field also level 4 so that you can summon a rank 4. it is important not to clog the middle position or the right most position because the first paralel exceeds needs almirajs arrow. An OTK package is included with raiders knights. if the opponents has alot of monsters on the field or you do and just need within 3000 to OTK you can use this option. xyz into rank 4 raiders knights with any 2 level 4 dark monsters. detach material to rankup into arc rebellion dragon. lasts 4 turns. it will gain bare damage for OTK. i prefer bagooska to stall with a brick hand, evilswarm knight is a great not once per turn book of moon to stop your opponent from linking. zeus is a great last resort for a sending black hole. Time thief is able to amass cards for to allow for the incredible zues double detach reuiring 4 matierials allowng zeus to play through a negate. If you have raiders wing as material you can make zeus untargetable. Flyback trap is great to get a specific material onto redoer or to disrupt your opponents GY, but is mostly useless its a perputua target (just scare your opponent into thinking it is mirror force lol). I think skull meister is way better than ghost belle and not once per turn but ghost belle is a target for almiraj. Instead of time thief hack I was suppose to run a 3rd ash blossom which is probably smarter but just to see more time thief cards I included it. It is a target for winder and its cool effect is to protect your xyz monsters from destruction the turn they are summoned. If you know your opponents has a monster destruction on hand you can use hack to protect and also it gives time thief redoer 300 attack for each material and allows it to attack directly. I think perpetua and double barrel are trash for the most part tbh better to put situational rank 4s. The 1 card combo can also rank up into ultimate falcon if you need to lets say your opponent destroys your board everything barring redoer and the rank up magic then you can rankup into falcon or arc rebellion using time thief when it comes back from banishment. play around with the hand traps maybe use allure of darkness for draw power, maybe you can get rid of the veillers and ghost belles for a radion dark kaiju package which can help alot with outing problem cards. Radion can be ss when even after you lock yourself into dark due to tracer or strangle lanius. Its 2800 attack so its not too crazy but it can also be something you use to up your opponents board attack so that you can increase your arc rebllion by 2800 or even open up the battle phase field w/ an attack positon monster. Be careful when locking yourself into dark becasue bagooska, exciton knight, and abyss dweller is no longer an option. Sadly, the paralell exceeds combo cannot give you the raiders knight OTK becasue it needs to dark monsters.
Anyways lol if you actually read all this. This was just an adhd splurge but you'll probably know everything about this deck. pro tip if you do not have regulator but you do have winder and adjuster in hand you can normal winder search for start up and then use start up on adjuster to dumb bezel ship and still go full combo. This is the main reason we run that trash that is time thief start up. so regulator or winder+adjuster in hand can go full combo if not negated. Cool facts the archetype is based on a manga called chronos ruler. The time thiefs are pitted against the s-force archetype. Also all the girls in the art work (adjuster,startup,flyback,hack,perpetua) are all perpetua at different ages becasue the whole lore is about her creating a team to send to the past to save herself because is being targeted by other time travellers (kinda like the movie 'looper'). Anyways GG thank you for reading.