Manual for dummies (like how I was 😂):
>Powers: Pops, return to hand, anti-hand traps, Omni negates, monster/spell/trap negates, bulk monster negates/return to hand/banish, infinite hand loops, immune to multiple pops, negates, hand traps, even most of the floodgates.
>Note: you can add other Mermail equip spells for spells/traps, also you can add zealantis or whatever you like really, zealantis is good in spare monsters.
>Card usages:
Deepsea king=4 level 4 = 2 frog (detaching mermails activate their effects, too)
Poseidra= return hand, send to gy
Megalo= send to gy+ negate /summon"equip spell"
Abysstus= send gy+ add
Ice jade= send gy + token synchro
Eria= send gy+ search
Dragoon= search
Abyssspike= search, send
Abyssrhine= send, summon level 7 "usually the deepsea or poseidra"
Minstrel= use early in the duel to cut nibiru or any other hand trap/ send and summon
Squad= free summon when sent
Diva= free summon
Infantry= pop
Prince= send, search, summon
Atristan = summon
Moray= unbrick
Abyss/Mermail equip = negate/shuffle
Virtue= bulk pop
Elemental lord: hand rip
Statue: 🗿
Read what the other extra deck monsters do
Little combo to consider
Diva, prince, send dragoon, get minstrel and abyssrhine
Cut any hand trap with minstrel, use abyssrhine to get deepsea and get 2 toads
Get link 3 neptabyss at some stage as he can auto equip a negate, either your turn or your opponent's
Abyssrhine can send and draw a card from hand during your opponent, use it with infantry.
You can add infantry by frog from gy
Locked by droll? Focus on special summoning.
Maliss? Lancea
Negates? You have lots of extenders
Blue eyes? Dweller
Rhyzeal? Let them pop you, they'll need like 20 :P
Only thing that would actually be a problem is a dimension shifter, usually called by grave or designator would do the job.
Also you can return kaiju to hand and resummon, yummy
Usually a first turn win without dimension shifter