In Yu-Gi-Oh! GX SPIRIT CALLER you collect multiple duel spirits that give your character passive buffs; to level up the spirits, their card has to be face-up on the field to gain experience when you win, nothing else.
I'm not going to lie, this is a terrible deck. First thing to note, this is every Thunder-type monster in the game; one advantage is "
when you win" you'll get the [Limited ATTRIBUTE] & [Limited Type] experience bonus, leading to faster levelling up. Try to stall until you can summon
Sanga of the Thunder, use
Batteryman D as a wall to protect your field, use trap cards to destroy enemy monsters. If you can special summon
Batteryman D, and combo with
Aqua Chorus you'd get a wall that would stall most of the opponents. If you tribute summon
Zaborg his effect is mandatory, so play
Cost Down if you want an easy summon. Just use this to grind no-named duelists, until your
Batterymen, or
Wattkid (
Oscillo Hero #2) reach max level.
Side Deck: If you acquired
Harpie's Feather Duster (from Blair)/
Monster Reborn (from Atticus), replace
Heavy Storm, or
Premature Burial. If you haven't unlocked
Wattkid/
Batteryman C, fill your deck with
Solar Ray/
Elf's Light. I use
Umi field spell since it would depower Machine-types, no one in the game plays Pyro-types.