A Jank Pile that is basically P.U.N.K Tearlaments Zombies but with higher play through on hand traps and negation thanks to danger! engine as well as adding the therion engine to allow for an omni-negate from regulus as well as turbo out The Zombie Vampire if needed when the hand is brickey without committing to a normal summon.
The ideal turn 1 board is halq, scythe set with Red-Eyes Zombie Dragon Lord and Yuki-Onna on the field with Regulus and Balerdroch in the graveyard to be summoneded at the start of your opponents turn.
The deck being 60 cards allow for massive mills but doesn't loose out to Runnick, the deck can also side in necroface and search it if runnick becomes meta relevant.
Deck can compete with most meta decks in testing but looses out to spright pretty hard unless it goes first or you draw DRNM or Chalice/ Droplet. Counters Tearlaments with zombie world if you can get that on the field early. No need to main deck rivalry as most meta decks run it anyway and you can lock decks out of playing by just dropping zombie world on it and they can't play through that.
I wish that grass looks greener was legal would make this deck so much stronger