The Weather Painters are an archetype of Fairy monsters which each represent a different weather phenomenom. Each of the maindeck monsters has a unique effect to it specifically and additionally all Weather monsters can banish themselves until the next standby phase to activate the effects of the archetype's Spell and Traps. Seeing many of these monsters place spell and traps and banish themselves as cost for effects the deck can run almost every floodgate under the sun. The deck is only mildly inconvenienced by powerful floodgates Anti-Spell Fragrance, Skill Drain & Macro Cosmos, and Rivelry of the Warlord & Dimentional Fissure play into the deck's strenghts.
With the release of DIFO the deck got its almost custom card Field Spell which lets you:
1. Place 1 Weather S/T when used
2. Perform an additional normal summon of a Weather monster
3. Use The Weather spell and traps as link materials
The field spell has enabled the deck to make its Link-3 monster The Weather Painter Rainbow on turn 1 which turns every Weather monster it points at into an omni-negate. EVERY. SINGLE. TURN.
With the december banlist The Weather got a decent boost in power. More floodgates then ever are now availible to the deck which increases its potential in the current meta significantly. Macro Cosmos and Dimentional Fissure to 3 is massive for the deck because it doesn't care for banishing, and while Macro Cosmos is less desirable seeing we do sometimes want our spells/traps to go to the GY it is not a hard requirement.
The Weather Painters
3x Snow - This is your main starter. Snow can place a Weather spell/trap which helps you search for Snowy Canvas.
3x Cloud - Spell/Trap recursion while on the field, works amazingly with the Field Spell
2x Thundery - Can place any Weather Spell/Trap on the field at the cost of a continous Spell/Trap. This helps you out your own floodgates if you want to get rid of them for whatever reason
1x Sun - Can summon itself from the GY at the cost of a continous S/T
1x Rain - if special summoned (which its unbanish effect counts as) you can place 1 Weather S/T from your hand. This helps you bypass your own Anti-Spell Fragrance
1x Aurora - Protects your Weather S/T. Easily brought out using Rainbowed Canvas
Weather S/T
3x Snowy Canvas - Banish a Weather Monster to search any Weather Card. Used to search for the Field Spell
3x The Weather Forecast - See above for the effects. This card is just broken
1x Rainy Canvas - We just need additional Canvas numbers and this is the least bad spell availible. Returns a spell/trap to the hand, can be used to out difficult cards like TCOBO
2x Thundery Canvas - Can bounch an oppenent's monster during the damage step. Great card against any Extra Deck monster
1x Rainbowed Canvas - Can Special Summon 1 Weather Monster. Helps bring out Aurora and turn after turn this adds bodies onto the field/
Other cards
1x Pankertops - We often find ourselves with an empty board which can make bringing out Pank easy
3x Piri Reis Map - Snow is a 0 atk and your main starter. Of course we run Piri
3x Imperm - Best handtrap in the game
Floodgates
3x Macro Cosmos & Dimentional Dissue - Banishing monsters is fun especially when your opponent is running a graveyard deck
2x Anti-Spell - We place spells so we dont care about Anti-Spell
2x Skill Drain - Banish for cost means we can play under Skill Drain. We do lose things like the on field effect of Cloud but it is a worthwhile trade-off
2x Summon Limit - Moonbow can banish 2 of your opponent's monsters on a quick effect which will be summoned next turn. This can effectivly lock your opponent from summoning
Extra Deck
2x Rainbow - See above for the effects. this card is just broken that we can bring it out first turn
2x Moonbow - Can lock your opponent from summoning in combination with Summon Limit. Also if it gets destroys it just summons a Rainbow
2x Break Sword - Our main monsters are level 3s so we run rank 3
1x Leviar - We banish so Leviar definitly has its usage returning to the hand especially seeing we can normal summon twice
1x Zeus - We run XYZ monsters so we run Zeus it is that simple
The rest are just the usual list of suspects of Link Monsters, we dont often go into them but all of them can be useful. Also if need be we can make a 5300 Accesscode
Side deck
3x Rivalry - We mainly play Fairy monsters so if the opponent is on some deck that runs multiple types we can lock them down
The rest is just your normal Side Deck cards with backrow hate, Lava Golem, DD Crow for GY decks going second, and Nibiru.