Pretty basic Phantom Knights core with a tiny Malebranche of the BA engine, to get a Cherubini on field and targets for RUMF in the graveyard. Pretty standard stuff, but Raider's Wing going second and Revolution Falcon give this deck the oomf it sometimes lacks.
Monsters: The first line of cards are your extenders, you want to see at least one in your opening hand (Torn Scales obviously the best). Cloak is the first card to get in your GY, and Boots is usually your last and usually not a target for Rusty or Torn Scales. Gloves is a decent extender off of Rusty's effect. Kagemucha Knight, Psychics and E-Tele (even Boots) are going to be your special summon after your starter. The six hand traps are flexible.
Spells/Traps: E-Tele gets an extender or during your opponent's turn is a free disruption (using Ghost Ogre). RUMF goes into
Revolution Falcon. PK Wing is an extender. Fog Blade puts in work and ROTA and Foolish start plays.
Extra Deck:
Cherubini and Rusty are cards you want to go into every time, and then Leviair if you have the resources. Break Sword goes into Dark Rebellion or Nightmare. Use your Cherubini bringing it back with Cir to go into Verte most of the time and then Dragoon. Falcon for RUMF and free pop. Accesscode Talker is your main means of OTK. Masquerena package for extra negates or to spin cards if you can't get an ideal board. Link Spider is pretty nice as it can link for Shade Brigadine to get an effect monster on field for further Extra Deck stuff and also to save you if you get Nibiru'd.
My favourite combo (ideal hand) off this deck goes Normal Torn Scales, discarding Cloak and sending Raider's Wing. Get extender on field (any Lv 3) and link into Cherubini, send Graff and Special Cir (Libic, if you drew Cir) and link away Cherubini and Cir for ya boi Rusty, sending Gloves and setting a Fog Blade. Banish Cloak adding Boots and use Torn effect to Special him. Special Boots and overlay into Levinair, detaching to special Cloak in attack, activate and target Rusty. Activate Gloves, sending PK Wing and banish Wing to Special Boots again. Overlay Boots and Cloak into Break Sword to a Rusty zone, use either his own (activate Raider's Wing first) or Rusty's effect to self-destroy and activate, bringing back any two of you PKs. Overlay them into a. Nightmare to basically deny your opponent next turn or b. Dark Rebellion to punch in for damage. Your
Nightmare is basically broooooken if you use your
Raider's Wing. Link away your Leviair and Cherubini to Anaconda and the next is obvious. Main 2 you banish Boots to set RUMF (one Fog Blade is usually enough, using it more than once a turn causes trouble next turn). You cause a Nightmare for your opponent their turn and once it's out of gas, you activate RUMF, banishing your Malebranche's and go into Revolution Falcon, popping your opponents only face-up or any monster.
Accesscode for game, almost 80% of the time.
You can take out the Masquerena package for the Raider's Knight to Arc Rebellion Combo and also add Almiraj in for added consistency in getting out Dragoon.
Almiraj is probably the best change if you're looking to make the deck a lil' more consistent.
All in all, an insanely fun deck.