A legitimately unplayable deck which in a perfect world summons a 19900 atk monster on turn 3 and then next turn unbanishes the deck by summoning electrum and can wake dpe as a last resort. for anyone wanting to test this with a simulator the setup is the order of the cards in the deck cards between waboku and neos don't matter only the opener and last 5 cards anyways the line is.
Turn 1: activate future fusion set waboku and pray they don't have spell or trap removal
Turn 2: activate waboku asap and pray they don't have any negates
Turn 3: future future procs select electrum and send the mats. normal summon the hero of the east (he is the hero in question) activate instant fusion summon mariner then activate monster gate target mariner. go get a snack while you wait for monster gate, summon neos now activate miracle fusion and get clicking you have a lot of cards to click and duel timers aint what they used to be. attack for game if you can otherwise just beatover anything
Turn 4: there shouldn't be a turn four if you completed 3 but if somehow you cannot attack for game and your opponent gets a turn don't worry! your fine just pray they don't have any outs to anything on your board!
Turn 5: at this point future fusion finally resolves summoning electrumite electrumite then returns your deck to be your deck again and whadaya know your top deck is destiny fusion and you have destiny heros in deck at this point there should be no way you do not win
Turn 6: Skill issue, surrender you've been outskilled
HERO! Ore o tataeru koe ya kassai nante hoshiku wa nai sa
Link for those who didn't get the refference