Agent Control with Hyperion Tech
This deck focuses on controlling the field and disrupting your opponent's plays with a mix of "The Agent" monsters and hand traps.
Core Engine:
- The Agent monsters: These form the backbone of the deck. "Venus" searches for other Agents, "Earth" negates monster effects, "Neptune" recovers resources, and "Protector of The Agents - Moon" (from the Extra Deck) provides protection.
- Diviner of the Herald and Herald of Orange Light: This combo searches your deck for key cards and disrupts your opponent's plays.
- Hand Traps: Ash Blossom & Joyous Spring, Effect Veiler, and Ghost Ogre & Snow Rabbit help shut down your opponent's most important effects.
Tech Choices:
- Hyperion Package: "Master Hyperion" and "Majesty Hyperion" offer alternative win conditions and powerful effects, while "Starving Venom Fusion Dragon" (from the Extra Deck) can be a surprise removal option.
- Nibiru, the Primal Being: A powerful board wipe to punish your opponent if they overextend.
- Pot of Prosperity: Card draw to keep your hand rolling.
- Super Polymerization: A versatile removal option for high-level monsters.
- Solemn Judgment: Powerful negation for spells and traps.
Extra Deck:
The Extra Deck offers a toolbox of options for various situations. "Accesscode Talker" and "Apollousa, Bow of the Goddess" provide strong link summons, while "Knightmare Unicorn" and "I:P Masquerena" offer utility plays.
Overall Playstyle:
This deck aims to control the field with "The Agent" monsters and hand traps, then win through chip damage or OTKs with "Hyperion" monsters or Link Summons. It utilizes a variety of tech cards to adapt to different strategies.