A Deck centered around "Adventurer Token" and the effects of various cards.
If an "Adventurer Token" is not on your field, the battle cannot begin. First, let's try to activate "Rite of Aramesir". If you don't have it in your hand, you can use the effect of "Water Enchantress of the Temple" instead.
If you don't have either of these cards in your hand, fight on by calling monsters to your hand using "Fateful Adventure", and use "Wandering Gryphon Rider" that can be Special Summoned when there are no monsters on your field.