It's been awhile but I've been keeping with the game. In fact with the recent release of TAMA into the TCG, gave new purpose in my renovation. Below is the deck list and how each piece works.
Main Deck
Monsters
1x Psy-Frame epsilon
2x Psy-Frame Alpha, Beta, Gamma, and Delta, along with Necroface, Psychic wheeleder and Tracker
3x Tour guide and Sangan
Spell and Traps
1x Runick Allure, Gold Sarc
2x Runick Fountain, Psy-Frame Circuit, Runick Flashing Fire, Smiting, and Tip, along with Emergency Teleport, Piercing the Darkness and Psy-Frame Overload
3x Pot of Acquisitiveness
Extra Deck
1x Psychic End Punisher, Swordsoul Chengying, Psy-Frame Zeta and Omega, Chaos Magical Dragon, Virtual world Shenshen and Jiujiu, Dragon Dive, and Underworld Goddess
2x Runick Munin and Geri, and Psy-Frame Lambda
Side Deck
3x Ghost Ogre
2x Runick Freezing Curses and Destruction, Psychic Feel Zone
1x Runick Allure, Emergency Teleport, Crystron Halq, Formula Synchron, Stardust Charge Warrior, Geomathmech Final Sigma
TelekiNOsis was always my favorite deck I've created and what better way to give it an upgrade than to give it access to new ways to make your opponent sweat?
The main deck plays pretty much the same. Counter your opponents moves with your own, strategically snipe enemy cards from the field while now being able to Thanos snap their deck away with each quick play spell. Ideally it pops off more when you play second but it also has plays if you are forced to play first. When siding, it put aside time consuming plays in favor for OTK potential in which has two. The first is decking an opponent out (which is your more trusted possibility), while the second is punching for game in one shot.
Each card meshes well with one another and I'm calling it now, this just may be one of the best ways to use Runicks. Til next time.