This is the final version of Tearlaments Fluffal, a very interesting combination of archetypes that makes more sense to the end board of the Fluffal deck that previously needed to do I:P Masquerena or mainly Apollousa for having a lot of monster summons to the field but having nothing good to finish with those features on the table other than an Apollousa. Now you make a combo that has a sequel where your monsters are used much more efficiently.
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Always leave the middle zone free and the monster zone on the right free for you to summon fusions and get trigger effects like Cross-Sheep and Proxy F Magician.
Toy Vendor is even more insane with the Ishizu Tearlaments cards because either you send the Ishizu from your hand to the GY as a cost or you draw the Tearlaments and send them to the GY for effect. In addition to being able to draw a Fluffal and being able to Special Summon any monster from your hand like Tearlaments themselves.
Royal Penguins Garden is another power spell in the deck that can send Tearlaments to the GY via card effect for the simple cost of lowering Fluffal Penguin's level.
Tearlaments Scheiren is a fantastic card in the deck because Fluffal needs summon of monster from hand to have game volume and it also sends hand monsters to the GY like Edge Imp Chain, so it's the main Tearlaments to add to the hand in turn 1.
Fluffal Octopus works really well to add Edge Imp Scythe back to the hand when you need to use it as a fusion material or because you can't access it through Patchwork or you got it milled with Ishizu Tearlaments cards or Beatrice.
Fluffal Sheep works both for you returning Penguin to the hand since we don't have Toadally Awesome in this version and having the Edge Imp Scythe setup ready for use and for summoning Edge Imp Chain to make RANK-4 as well as accessing Spright Sprind without need LINK-2 which is really cool on some gamestate.
Foolish Burial Goods has an important versatility of sending Toy Vendor or Sulliek to the GY and in specific cases Frightfur Repair.
The fact of mill cards is interesting because there are a lot of good cards that you can have in the GY like Fluffal Wings, Eldlich the Golden Lord, Malicious, Edge Imp Sabres and Edge Imp Chain to give Reborn to the field, some Fluffal Monster to banish with Wings, King of the Swamp to replace material fusion etc.
The Destiny HERO engine is excellent in this version because you need to go from one LINK-2 to another to make your advantage count and they allow that access easily by spamming monsters on the field.
King of the Swamp is very good in the deck because it serves not only to replace Kitkallos but also Edge Imp Sabres to Fusion Summon so it is very good to have access to it either in the hand or GY. The effect of adding a Polymerization is excellent because Fluffal does not cheat on the Fusion mechanic so you need to have easy access to Polymerization so that the best effects of your monsters are activated like Fluffla Penguin who draws two cards and discards a card from his hand to the GY for effect.
Beatrice is a very easy card to make either through the Destiny HERO engine that has this function or through the Tiger and Garura Fusions that are made during the combo, especially the Tiger that has many uses even in turn 1 when destroying his own cards.
As it is easier to do several fusion summons in turn 1 in this version the Cruel Whale is not so necessary to extend plays, but you do most of the time the Tiger that destroys the Toy Vendor and destroys the Tearlaments that are already on the field when its summoned for you to trigger Fusion Summon eff .
Dragostapelia and Mudragon are great generic fusions that the deck always accesses to turn your monsters into a good interaction or a Level4 that protects the target and makes it very easy to make the XYZ RANK-4 available. Garura has the main application of returning some name Tearlaments to the deck that is not yet at the time of using the effect to fusion summon, such as Merrli that you usually hold its effect to use with Spright Sprind at the end of the combo. But it can also be done in other ways like with 2 DARK Fiend or 2 Earth Fairy from the deck.
The LINK-2 used in the deck are cards of great versatility and allow you to make many good plays, including the secret effect of Proxy F Magician to Special Summon a monster with 1000orLESS ATK from the hand that can be used to bring Octopus or Malicious to the field .
Tornado Dragon is one of the last additions I made to the deck but it became the main RANK-4 to finish on the end board for the reasons: most of the time you can end your turn with Ishizu's monsters like Mudora and Keldo in the GY that you already have a great job against decks that use the GY like Mathmech so the Dweller is not necessary in these cases, second because it is another easy way to destroy Toy Vendor on your turn and do one more search and third it is a monster that deals with spell/trap on the field which is very valuable since all the monsters you make from extra deck turn 1 only interact with monsters like monster negate, monster bounce, summon negate etc. It is the card that together with Edge Imp Scythe making Cruel Whale allows you to have a good matchup against backrow decks.
Little used cards in the deck: Reinoheart is a monster that is not good when it comes in the starting hand, but when you send it to the GY with Beatrice on the opponent's turn when you have one of the other Tearlaments monsters in your hand. The Abyss Dweller is a Floodgate with a very strong Lingerin effect capable of skipping turns in several decks, in the current format there are not so many decks in the metagame that are affected by it so if you want you can exchange it for the Knightmare Unicorn which is the card that for sure I would be using it if I had space to put it in the extra deck to complete the moves when going second from doing Dharc Charmer ladder from link summon to Accesscode passing through Unicorn.
Always pay attention to the materials you're using to Fusion Summon so you don't summon monsters you can't.
https://www.duelingbook.com/replay?id=813757-48658706
Fluffal Tearlaments TestHand 1
End Board: Rulkallos + Beatrice + Abyss Dweller + Sprind
https://www.duelingbook.com/replay?id=813757-48675363
Fluffal Tearlaments TestHand 2
End Board: Dragostapelia + Beatrice(Garura attached) + Dweller + Sprind + Mudragon + Penguin /in Hand: Scythe + Havnis + Sheep
I could have done Tornado Dragon at the end if I wanted to pass with something that interacts with backrow or leave it that way to play around blind second cards except Evenly.
https://www.duelingbook.com/replay?id=813757-48676249
Fluffal Tearlaments TestHand 3
End Board: Dragostapelia + Beatrice + Dweller/Tornado + Sprind + Penguin /in Hand: Scythe
It's funny that Beatrice plays around Evenly because the Tearlaments monster you play for the GY will trigger eff on Evenly's resolution so you already recover part of your field.
It's great to use King of the Swamp to replace Edge Imp Sabers with Frightfur Fusion.
https://www.duelingbook.com/replay?id=813757-48677194
Fluffal Tearlaments TestHand 4
End Board: Sprind + Tornado/Dweller /in Hand: Mudora
https://www.duelingbook.com/replay?id=813757-48677582
Fluffal Tearlaments TestHand 5
End Board: Dragostapelia + Beatrice + Sprind + Dweller + Tornado /in Hand: Penguin + Sheep + Havnis
Very cool to use Tornado Dragon to destroy Toy Vendor.
You can improve some effects of your monsters by playing cards to the GY with the Tearlaments cards because you send for example Fluffal or Edge Imp or Malicious monster that you later reuse to extend plays.
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