This is a continuation of the test hands combos from the article I've done before: https://ygoprodeck.com/deck/fluffal-tearlaments-apr23-format-323618
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https://www.duelingbook.com/replay?id=813757-48316934
TestHands
you should have added Havnis just to know he can have a hand trap effect in his hand
You can't summon Merrli and then destroy with Tiger because it targets so it's not a playable move to make and you couldn't have done Mudragon.
https://www.duelingbook.com/replay?id=813757-48440949
Test Hand2
You could have left Denier in your hand because as you wouldn't be able to Fusion Summon using it so that way you save the effect of Proxy F Magician for the opponent's turn to bring it in by doing Cruel Whale and don't need to spend the Dharc in this process and still ends up with the same number of iterations.
https://www.duelingbook.com/replay?id=813757-48453983
Test Hand3 - Full End Board
https://www.duelingbook.com/replay?id=813757-48453615
Test Hand4 - Simple Combo with good interactions
https://www.duelingbook.com/replay?id=813757-48452999
Test Hand5 - The most interesting thing is to see how the extra deck cards are much better used during deck moves.
https://www.duelingbook.com/replay?id=813757-48452203
Test Hand6 - Several synergies that can only be learned over time when using the deck.
https://www.duelingbook.com/replay?id=813757-48451609
Test Hand7 - Full Combo best End Board of this version
https://www.duelingbook.com/replay?id=813757-48450953
Test Hand8 - Full Combo made with several details
https://www.duelingbook.com/replay?id=813757-48450009
Test Hand9 - make the best end board possible
https://www.duelingbook.com/replay?id=813757-48447970
Test Hand10 - End board with Tearlaments boss monster
https://www.duelingbook.com/replay?id=813757-48446729
Test Hand11 - Maybe in the end it could be done in a way that didn't have those monsters left.
https://www.duelingbook.com/replay?id=813757-48446081
Test Hand12 - Complete combo with distributed interactions.
https://www.duelingbook.com/replay?id=813757-48445346
Test Hand13 - Full interaction and good follow ups
https://www.duelingbook.com/replay?id=813757-48444585
Test Hand14 - Full End Board Sequence of Moves
In several combos between choosing to play for random draws and more programmed combos always choose the combos that depend less on luck, for example if you have Edge Imp Chain + Polymerization and you used Foolish Burial Goods to send Toy Vendor it is much better for you to add Dolphin stops the hand than Penguin because Dolphin gives you access to draws as well but with the guaranteed search of the Fluffal Wings play.
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