#Update Nov 10, 2002 now that we have more access to Kashtria & new cards
The idea is to bring as many fusion as you can to take control of the field and play it your way! Hi so this is my first deck sharing, when I first saw Tearalaments, I saw infinite fusion potential. So in order to make use of it's full power before the new card updates. I've added a few core fusion in the form of predaplant, tearalaments & venom. I had a lot of fun with this deck and it's even called anti-meta by my friends (I highly doubt it's anti meta YET) So going through the Extra Deck
1. Starving Venom Predator Fusion Dragon - this will be your master negate once you've setup the whole board (both yours and your opponent) with preda counter. Even if this big fella gets taken out in your GY there will be at times one more fusion monster which you can bring back to restart or counter 2. Guardian Chimera - summon him with the effects of any of the 3 main girls of Tearalaments + Predaplant Buffolicula with Predaplant Triantis and trigger his draw effect. Although it won't have its immunity without polymerization but you will get your draw power
3. Tearalament Kaleido Heart - This will be one of your troublemakers for your opponent to keep sending something back into their deck and come back (once per turn) should he get sent to the GY. He will be your catalyst searcher to fusion summon extra by sending another tearalaments monster to the GY.
4. Starving Venom Fusion Dragon - Struggling with high attack monster? Use his effects to help you
5. Predaplant Chimeraflessia - Well this is another trickster... Always use it to manipulate atk values of your opponent monster. It may look like a worthless 2.5k atk monster buts its actually a 3.5k with a -1k penalty to your opponent monster that its attacking. This predaplant would also help you to find instant fusion once its in the grave...
6. Tearalaments Chaetocaros - She is your main catalyst of this deck to either be used as a fusion material and sent to the GY or mill some cards with the hopes to send a few cards (EG: predaplanning, any of the three girls of tearalaments) and trigger a chain effect from the GY, The only reason keeping her at 2 at the moment because you can easily bring her back because you will use her as a fusion material (always)
7. El Shaddoll Winda - Your main special summon lock. ALWAYS summon her LAST otherwise she will lock all your fusion combos
8. Predaplant Ambulomeloides - your searcher for predaplant and also another popper to help u pop something with preda counter on opponent field
9. Tearalament Lulucaros - Waifu yes but also a very cute version of D Hero Destroyer Phoenix Enforcer with a self-revive the same turn she sends herself to the GY or just send any of her sisters from the field after you negate
10. Time Thief Redoer -Well he's here for 2 things the effects from material detach and locking any possible cards your opponent may use against you each turn
11. Predaplant Dragostapelia - YAY for preda counter disabler. Use him to disable any effect before they trigger and rack up your counters for the big dragon
12. Raider's Knight - if you're thinking him as a placeholder why yes he's just going to sacrifice himself for Arc Rebellion....
13. Arc Rebellion XYZ Dragon - THIS IS A LAST RESORT or when you think you have the field secured for OTK purpose. I'm very 80% sure of the time you won't be using them at all the same goes for Raider's Knight
Monsters in the Deck Summary
Tearalaments will be the catalyst for fusions Predaplant will be the traps to disable synchro summon, disable effects (if Dragostapelia is present)
Shaddoll Beast is just for draw power and Winda
So why are there pendulum monsters? In a situation where you need more monsters on field to mill the deck or be used for material, this was the best answer to it because that way should your opponent take down any of the 3 tearalaments girls, they're basically asking you to summon as many as you can to ruin the board for them
Important Magic & Trap Cards
Field Spell Pelreino, the Primal Parallel Ruined Realm - chain its effects with any tearalaments especially Kaleidoheart and you can clear 2 cards on the field (well this got limited to 1 but it will slow down the chains you can make with it)
Predaplanning - this is another one that adds problems for your opponent, if its in the GY any fusion monster u summon will allow it to be removed from play and destroy 1 card on opponent field
Tearalaments Heartbeats - a switcher Tearalament card, use wisely or just remove from the deck
Tearalaments Grief - another switcher card with a search for your trap card (this keep at least 1 in the extra deck)
Tearalaments Scream - KEEP 2 at all times (never use just 1)