Well, this sure is an deck that exists.
On a more serious note, this deck can do funny combos with the T.G. portion of the deck, has decent board breaking abillities due to the fact that Sky Striker Mobilize-Engage! is at 3 now, and the fact that the go to spell negation (barrone, savage) have been taken to the shed out back. However, this deck ABSOLOUTELY folds to Nibiru. Might not be the greatest position to be in after the new banlist, but i digress. Droll is not great either, but you can set up Amblo and Princess in grave+S:P in S/T with Flamberge on board, but not on every hand. You need Diabelle and another extender. And the power level has fell a bit due to Baronne getting euthanized. And third, levels are really weird. You really have to know when to search what, otherwise youll lose, badly.
Now to the actual strong points of the deck. You can play through 2 or 3 handtraps a decent amout of the time. Again, really depends on the hand, but if you can draw the snake-eye part of the deck and a T.G extender you can relatively easily play through 2 imperms, and possibly an ash (depending on the extender). You can draw a shit ton of cards (engage+hyper librarian). Crossout can act as both an out to nib or droll, and as an interrupt in the snake-eye matchup.
I saved the possible changes for last:
Switch out Jet Synchron for a called by
Cut some extenders for more non engine
Hope you enjoy if you do test it out!