Synchron Deck
Deck Primer
So the basic combo is
summon Junk Speeder *NOTE WHENEVER SUMMONING SPEEDER SUMMON IT TO THE EMZ IF POSSIBLE*
speeder eff to summon as many cards as possible. If you could summon road synchron off of speeder's effect (it isn't chilling in your hand), use satellite synchron, junk synchron, and road synchron with speeder to summon red supernova dragon
If road synchron is chilling in your hand while you use speeder's effect then synchro stardust charge warrior using a jet synchron and speeder. Then summon jet synchron from grave and use jet synchron, satellite synchron, junk synchron, and stardust charge warrior to summon supernova.
Those are the easiest ways to summon the big boi supernova
The optimal way to summon speeder is with junk converter to discard a tuner, add junk synchron, summon junk synchron, bring back converter, summon speeder, speeder cl 1 converter cl 2 converter special junk synchron from grave
The best possible starting combo is converter, a tuner, and a doppelwarrior (this is going to take some time to walk through so you might want to skip this if you don't care) (this works if you can put doppelwarior and speeder on the board in any way)
Converter ef to discard it and the tuner and search junk synchron
Junk synchron eff when summoned to special converter
Use doppelwarrior ef here to special from hand
Synchro junk speeder with converter and junk synchron
Speeder cl 1 (special a satellite synchron, road synchron, and jet synchron) Converter cl 2 (special junk synchron)
Synchro supernova with road synchron, junk synchron, satellite synchron, and speeder
Synchro marcher with doppelwarrior and the jet synchron
Doppelwarior cl 1 Martial Metal Marcher cl 2 (special junk synchron)
*NOTE EITHER MARCHER OR SUPERNOVA MUST BE IN THE EMZ RIGHT NOW*
Jet synchron eff to special itself from grave
Synchro Celestial Double Star Shaman with a token and jet synchron
Shaman effect summon doppelwarior
Synchro T.G. Hyper Librarian with the token, doppelwarior, and shaman
Doppelwarrior effect
Synchro Herald of the Arc Light with junk synchron and a token
Synchro Cosmic Blazar Dragon with herald, marcher, and librarian
Yes I did just write an essay to explain how to put an omninegate and a boardwipe on the board, I am sorry
Explanation of some weird cards
- Dark World Dealings - once upon a time (in MR 4) these where quickdraw synchrons, but now quickdraw just clogs up my board and only helps with a discard, dealings also draws though which helps a lot
- noodlefiber (Cryston Halqifibrax) - If you hard brick or get into a grindy game it can help
- Synchro Chase - Synchro chase + speeder access lets you go into crystal wing and supernova turn 1 also lets you get out of some bad situations I dont like it as much though
- Cyberse Gadget - good to go into speeder, also leaves behind a token so makes it possible to easily summon more synchros after the speeder effect
- Tuningware - VERY good One for One target, especially if u can't summon speeder otherwise
- Dotscraper - same as tuningware except VERY good discard fodder too
- Pot of Avarice - why only 2? Because oppening it turn 1 is a brick, you only need it in a grindy game
- Why the side deck? - I just added some funny cards and then some decent cards
- Ghost Ogre & Snow Rabbit- Why tf are you playing 1 hand trap and ghost ogre at that? - it is a good summon off needlefiber in the grindy games especially if you are only going into needlefiber to summon formula synchron for blazar on their turn
- Synchron Carrier - allows you to play through a hand trap
- Satellite Warior - the only removal bar supernova that this deck has, easy to summmon off of speeder, just summon jet synchron and satellite, synchro stardust charge with speeder and jet synchron, synchro satellite synchron, synchro satellite warrior with stardust charge and satellite synchron
- Scarred Warrior - A generic lv 5 for blazar or stepping up in synchros, works with synchro chase and satellite synchron so is also good with that
HALP IM GOING SECOND OR GOT HAND TRAPPED!!
- GG
- This deck struggles to play through even 1 negate wo called by the grave, you need to have a good way to bait it out, if you are going second probably fix the side deck with cards like lightning storm or something
summon Junk Speeder *NOTE WHENEVER SUMMONING SPEEDER SUMMON IT TO THE EMZ IF POSSIBLE*
speeder eff to summon as many cards as possible. If you could summon road synchron off of speeder's effect (it isn't chilling in your hand), use satellite synchron, junk synchron, and road synchron with speeder to summon red supernova dragon
If road synchron is chilling in your hand while you use speeder's effect then synchro stardust charge warrior using a jet synchron and speeder. Then summon jet synchron from grave and use jet synchron, satellite synchron, junk synchron, and stardust charge warrior to summon supernova.
Those are the easiest ways to summon the big boi supernova
The optimal way to summon speeder is with junk converter to discard a tuner, add junk synchron, summon junk synchron, bring back converter, summon speeder, speeder cl 1 converter cl 2 converter special junk synchron from grave
The best possible starting combo is converter, a tuner, and a doppelwarrior (this is going to take some time to walk through so you might want to skip this if you don't care) (this works if you can put doppelwarior and speeder on the board in any way)
Converter ef to discard it and the tuner and search junk synchron
Junk synchron eff when summoned to special converter
Use doppelwarrior ef here to special from hand
Synchro junk speeder with converter and junk synchron
Speeder cl 1 (special a satellite synchron, road synchron, and jet synchron) Converter cl 2 (special junk synchron)
Synchro supernova with road synchron, junk synchron, satellite synchron, and speeder
Synchro marcher with doppelwarrior and the jet synchron
Doppelwarior cl 1 Martial Metal Marcher cl 2 (special junk synchron)
*NOTE EITHER MARCHER OR SUPERNOVA MUST BE IN THE EMZ RIGHT NOW*
Jet synchron eff to special itself from grave
Synchro Celestial Double Star Shaman with a token and jet synchron
Shaman effect summon doppelwarior
Synchro T.G. Hyper Librarian with the token, doppelwarior, and shaman
Doppelwarrior effect
Synchro Herald of the Arc Light with junk synchron and a token
Synchro Cosmic Blazar Dragon with herald, marcher, and librarian
Yes I did just write an essay to explain how to put an omninegate and a boardwipe on the board, I am sorry
Explanation of some weird cards
- Dark World Dealings - once upon a time (in MR 4) these where quickdraw synchrons, but now quickdraw just clogs up my board and only helps with a discard, dealings also draws though which helps a lot
- noodlefiber (Cryston Halqifibrax) - If you hard brick or get into a grindy game it can help
- Synchro Chase - Synchro chase + speeder access lets you go into crystal wing and supernova turn 1 also lets you get out of some bad situations I dont like it as much though
- Cyberse Gadget - good to go into speeder, also leaves behind a token so makes it possible to easily summon more synchros after the speeder effect
- Tuningware - VERY good One for One target, especially if u can't summon speeder otherwise
- Dotscraper - same as tuningware except VERY good discard fodder too
- Pot of Avarice - why only 2? Because oppening it turn 1 is a brick, you only need it in a grindy game
- Why the side deck? - I just added some funny cards and then some decent cards
- Ghost Ogre & Snow Rabbit- Why tf are you playing 1 hand trap and ghost ogre at that? - it is a good summon off needlefiber in the grindy games especially if you are only going into needlefiber to summon formula synchron for blazar on their turn
- Synchron Carrier - allows you to play through a hand trap
- Satellite Warior - the only removal bar supernova that this deck has, easy to summmon off of speeder, just summon jet synchron and satellite, synchro stardust charge with speeder and jet synchron, synchro satellite synchron, synchro satellite warrior with stardust charge and satellite synchron
- Scarred Warrior - A generic lv 5 for blazar or stepping up in synchros, works with synchro chase and satellite synchron so is also good with that
HALP IM GOING SECOND OR GOT HAND TRAPPED!!
- GG
- This deck struggles to play through even 1 negate wo called by the grave, you need to have a good way to bait it out, if you are going second probably fix the side deck with cards like lightning storm or something
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