Hiya. I've gotten into Yu-Gi-Oh from a couple friends over last winter, and after they weaseled me in and taught me the lowdown, it was my job to research a deck that caught my eye. Fortunately for me after some jumping around, I stuck around with the psychic type. Initially my build took large inspiration from JDGaming's various psychic profiles for
Banish Psychics and later
General Psychics, which I highly recommend checking out if my build isn't your style. Credits to him for a number of ideas this deck uses.
I personalized it with some additional Synchro utility and toyed with the extra deck to make it feel more uniform. This harps on its extent of damage but in exchange offers more removal tools and summoning materials to make up for your aggro effectivity. Don't shrug it off yet, though! Lets do a rundown on the vital aspects of this deck.
Main Playstyle
First off, a key tool to give psychics the upper hand is the one additional summon
Brain Research Lab allows for all psychic type monsters. Your 1~4 star monsters in your hand can be applied in a single turn to lead to quick extra deck plays or you can bounce off your first summon for
Overdrive Teleporter who can use it's effect for one psychic counter instead of 2000 life points. It's important to be wary if the opponent has field removal tools as overuse of Lab's effect could bite you in the ***, so your mileage may vary on how frequent you should rely on it.
Using
Psychic Wheeleder and
Psychic Tracker as Synchro tools together lets Riser, Jiujiu and Psyhemuth stand on their own feet more, or if you're summoning them from O.D. Teleporter, you can scrap him after use for Shenshen. Once he's on the field, Shenshen chucks all monsters sent to the GY to the banish zone instead, including your own. This is how you can modulate your discarded monsters to fit your needs.
While lower level monsters can be revived using
Telekinetic Power Well, you can let your tuners and mid-level monsters (extra summons included) bleed into your banish zone so you can resurrect them using
Psychic Feel Zone and
Psychic Tuning. Omega benefits from the former the most since Gamma and Driver get banished anyway after quick effect, and his effect to trim the opponent's hand will let you reset his position to attack next turn.
The Assault Engine goes from
Psi-Reflector get
Assault Beast > sack Beast > get
Assault Mode Activate > Reflector summon Beast to field. This deck contains no level 7 extra deck monsters, so be wary not to boost him to Level 6 if you're using Reflector as a tuner. See more in regards to side deck recommendations at the end. Patch up Reflector with
Linkuriboh if the chain gets interrupted.
The psychic mages—as I like to call them—can banish monsters from your GY in order to special summon them. Cleric gets the most mileage out of this effect for his DEF stat and how you can also force the effect from a Synchro or Link summon using him as material. And using any of them to bring back
Esper Girl is a good opportunity to make
Naturia Beast; A decent attacker but a fantastic multi-use negator that feeds your GY.
From there, with both discard zones at your disposal, you can shift them around depending on your use for them. The best use for all those monsters in your graveyard comes into play when you manage to make
Overmind Archfiend, with a whopping 3300 ATK without trackers can big **** the field for a bit while banishing as many monsters you can manage to special summon when he gets killed.
Other Features
Risebell the Star Adjuster is a jack-of-all-trades. Candidate for O.D. Teleporter, E-tele, GY revival, and can increase it's level or another monster's if you can't bring back beast.
Halq is in here to get out another tuner to use as materials or offer extra protection. It can summon
Martial Metal Marcher with its quick effect, who can in itself summon a tuner with it's effect negated. Marcher itself works with Tracker and Wheeleder's effect to get them on the field.
PSY-Framelord Lambda for using Gamma's effect even with monsters on your field, since they're your most valuable handtraps.
Crystal Wing Synchro Dragon is in for additional backbone for when you really need to kick a boss monster's teeth in. Can't be made using Marcher.
And
Virtual World Dragon - Longlong and
Leviair the Sea Dragon serve as situational flavor to the deck, and functional summons if you can't get a tuner out. Leviair acts as an additional banish search for any of your main deck monsters except O.D. Teleporter and Driver.
Side Deck Recommendations
I decided not to include a side deck since a lot of options will likely be situational for the current meta. My personal choices go as follows:
Conclusion
If you try out my deck, feel free to comment your thoughts, or drop a like if you like it! Since I've only had a couple of months in the game, I'm open to critiques and recommendations to spruce this deck up! Deck is subject to change in the future!