SUSHIP BEST DECK!!! N/R Format version
Deck Primer
And now the Extradeck we have to put the XYZ Suship named Gunkan Suship Ikura-class Dreadnought 'cause we are playing Suships it gets two different effects if it's summoned using the Main deck Suship monsters. If you use Shari (The Normal one) you draw 1 card, and if you use Ikura (The effect one) the XYZ can Attack 2 times this battle phase, which it's relevant to this XYZ 'cause when a Suship Extra Deck monster deals damage you can destroy one monster in your opponents field. We put 2 copies of this card, we could put 3, but for Space we put 2 mainly 'cause it's better when it's summoned by the Suship cards which we only have 6 in a 40 card deck.
Due to the lack of good Rank 4 XYZ monster we could use the King of all of them Number 70: Malevolent Sin, well the king in N/R Format I know Time Thief Redoer exists, well why do I call him the king? 'Cause he's a really good monster to go into, there 3 options you could use in N/R Format, one it's Digital Bug Corebage which return to the deck one monster in you opponent's field which it's in defense position you could inmediatly go into this card when you summon Malevolent Sin, and sadly after you attacked with Malevolent you can't go into Corebage, the other two can only be used after Malevolent Sin has made it's second attack and they're Number 84 Paingainer and Number 77 Seven Sins. Paingainer has 0 ATK and DEF but it's gains DEF equal to the amount of Ranks of XYZ monsters in your field (It counts itself) X 200, so when you summon it, it has 2200 DEF, and when your opponent activates activates a Spell/Trap it inflicts 600 LP of Damage, once per turn you can detach 1 material and destroy all of your opponent's monsters with ATK lower/equal the amount of Defense that Pain Gainer has. Seven Sins it's a 4000 ATK and 3000 ATK Rank 12 XYZ monster, which's effect it's once per turn you can detach 2 materials and banish all of you opponents monsters that were special summoned, then you can atach to this card one of the monsters banished by this effect. And when this card would be destroyed by battle or card effect you can detach 1 material instead. So we put 3 copies of Malevolent sin and 1 of each of the monster I talked earlier (Corebage, Seven Sins and Pain Gainer), oh and if you ask how on earth i'm planning to put and enemy monster in defense position if we don't have any way to do that in the Main Deck, don't worry 'cause we have a solution for that, it's named Evilswarn Nightmare, it's a Rank 4 XYZ monster which requires 2 Level 4 Dark monsters which all our Time Thiefs are. He's effect it's when your opponent summons monster(s) you can detach one material and make them all go face down, which will make possible to special summon Corebage next turn and return one card to the deck, believe me it's a good combo well at least in this format. And 'cause we only use 1 copy of Corebage we only need to put 1 copy of Nightmare. So that's 9 cards we have 6 spaces left.
'Cause most of our cards are level 4 machines we can summon Heavy Armor Train Ironwolf which requires 2 level 4 machine monsters. He can detach 1 material and make 1 machine monster attack directly this turn (Which Ironwolf is) but he it's the only monster that could attack this turn, and when he's destroyed by your opponent you can add to your hand 1 level 4 Machine monster (Menko, Regulator, Bezel Ship, or Chronocorder. But to be honest if your field it's going to get wipe the best options are Regulator to make a comeback by making a XYZ Rank 4 monster or Menko for surviving another turn). Next, we have Number 57 Tri-head dust dragon, at first it seems like a bad card mainly 'cause to summon it you need 3 Level 4 cards which is rare in this deck but it could happen, so what this card does it's when it's summoned you can increase it's attack to the current attack of a opponent's monster on the field and by having 100 ATK it can get past the strongest card your opponent controls, it's other effect is detach 1 material and select an S/T zone in your opponent's zone which doesn't have a card in it, and while this card it's on the field face-up this zone can't be used, it's not the best effect but it can stop in it's tracks Pendulum and Giant Ballpark Decks.
And now our last XYZ monster Number 50 Blackship of Corn, it's a Rank 4 XYZ monster which needs 2 level 4 monsters, it's effect it's to send to the GY 1 monster in your opponent's field which has ATK equal/less than Blackship (2100 ATK) and deals 1000 LP to your opponent, but this turn Blackship can't attack.
And now our Link monsters and if you ask why are we using Link monsters in a XYZ deck it's mainly due to a certain card being avaliable in the format, don't sorry I'll say which card it is. The link monsters are Geonator Transverser, Codebreaker Virus Swordsman, and Doublebyte Dragon.
Geonator it's used due to her effect to exchange two monsters in the field to the zones this card points to, so basically a Creature swap, it's due to this card you shouldn't put your most precious monsters in the left corner of the field or in the center. Virus it's used 'cause of his possibility to revive itself and being a Link 2 monster with 2300 ATK being the Link 2 with the biggest ATK stat in the game. And Doublebyte which can only be summoned by using 2 Link monsters, it gains 300 ATK for each level of Ranking that the cards used to summon it in this case if you summon it in this deck he will have 2700 ATK which yeah isn't much BUT he compensates by having a great effect which makes it inmune to monster effects and battle unless the effects or battle are from another Link monster. So yeah this little package it's a case of using fire to deal with fire.
Before I leave I want to suggest some options if you feel some cards aren't good to keep.
In the Main deck deparment you can use cards like Photon Thrasher or Kagetokage which are special summons from the hand, XYZ Reborn to make a monster reborn of a XYZ monster in your graveyard, ZS Armed Sage ZS Ascended Sage which can be useful for more Level 4 monsters to make more XYZ monsters. You could replace the Time thief engine for Raidraptors or sharks that can be great engines for XYZ Rank 4 Decks, but Sharks are mainly used in pure water decks and Raidraptor can be good but most of them have to end in a Raidraptor XYZ and the available cards in the N/R Format don't make the deck justice. Some Dangers and Darkworlds could help the deck but it's a bit risky,.
In the Extra Deck department you could use Firewall eXceed Dragon (Specially if you plan to use more Link monsters), Super Quantal Mech Beast Aeroboros for a Book of moon (Sadly the Quick effect it's only active if it has a Super Quantal card attached), Number 80: Rhapsody in Berserk and Number 58: Burner Visor, to equip them to other XYZ monsters Berserk gives 1200 ATK and can use it's materials before equiping himself to another XYZ monster to banish 1 card of your opponent's GY (This effect it's not once per turn), and Visor gives the monster the possibility to do Direct attacks, Number 85: Crazy Box if you want to spice the game a bit and in the hypothetical case your opponent doesn't read Crazy box and Negates it's effect it's actually very good 'cause it turns this card into a 3000 ATK Beatstick, Gem-Knight Pearl just to have a 2600 ATK beatstick, Number 52: Diamond Crab King to have a 3000 ATK Beatstick of two uses and later a 3000 DEF wall if it manages to survive, Evilswarm Thanatos if you want a little towers monster, Gagaga Samurai to have a 1900 ATK monster that can attack two times.
And for the Links well you have an abundance of monsters you could use.
Well I hope you like this deck. Maybe in the future I can edit this Deck and put in the Description a video in which I showcase this deck.
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