This version mostly tries to stick to just SS with a few tech cards, such as the Kaijus to work with battleball. I run 5 of them as there isn't really a coherent way to get them into your hand, except by drawing them. The deck does lack some drawpower, so if that's your idea, maybe try the SS pendulum who lets you draw by tributting itself, or a geargia engine (3x Geargiauger 1x Geargiaccelator) that helps turbo into Gear Gigant X more often for consistency and good search (i say maybe cut 3 magnet and 1 soulfiresuit). I was thinking of adding 1 geargiano to allow X to get off his final effect (trust me, he's never around for long), but maybe that's a bit too much deviation from the deck's playstyle. I do like my protection, so that's why i play 2 flutist and 3 soulfiresuit. You ALWAYS want a soulfiresuit in hand to protect yo shit! Gotta sit on that thicc booty. Most of the time, big benki is only summoned out from the grave via scarecrow, or flutist if you're in that situation so i run just the 1 of him. I do like the 1 fist as it gives you a constant tuner that can keep coming back, granted you've protected your synchros, but it's only a once per turn, hence the 1 copy. Also, 3 scarecrows are a must imo, as there are many times when I've almost gone through all 3 in a duel, he never stays around that long either. Him and soulpiercer are the bets wombo combo starter in the deck, so u gota get the most out of em.
Any tips or advice on how to improve the deck further is always appreciated. Gotta dash, hope you guys enjoyed.