You need Berserker Soul in your hand. Then Synchro into Superheavy Samurai Stealth Ninja, attack directly, 1400 damage, just enough for the requirements for Berserker Soul. Actviate it, if not negated, and it's effect damage isn't negated, you win. Since you have no other Spell/Trap cards in your deck. If that fails, I would wait till you get Metaltron XII, then Tribute 3 to Summon it (IK it's steep, but just pendulum summon 3 monsters or whatever). When it gets destroyed, Special Summon Steam Train King from your extra deck. Banish your Berserker Soul along with other Spell/Traps in the Graveyards, to deal damage. Also now the deck should run as well as it did before and now you have a 4800 defence beatstick.
NOTE: You could add "Called By the Grave" to stop any ash or ghost ogre or whatever, but i wouldn't, I know it's a huge risk, but if you draw into Called By the Grave when activating Berserker Soul, you might lose. The only reason I added Continuous Traps in my side deck, is just incase. But I wouldn't activate them both at the same time lol. And always add in at least 1 Cosmic Cyclone to your deck if you decide to add Royal Decree or Imperial Order.
**And I am pretty sure there is a card that banishes all SPELL/TRAPS that is sent to the GY, but I forgot it.** (I have a bad memory).