This is a pretty basic and cheap build for someone who wants to have fun with a simple combo deck. The main combo which opens up with One For One or Unexpected Dai this is easy to follow and has a lot of different routes you can take depending the cards in hand or the end board you want. To start activate
One For One or
Unexpected Dai to bring out
Sunseed Genius Loci, link summon into
Sunavalon Dryas and activate its effect adding
Sunvine Sowing to hand. Activate the Sowing bringing out
Sunseed Twin to the left or right of the Dryas. You take 1000 dmg and activate the effects of the Dryas and the Twins. Chain link 1 the Twins to bring Loci back to the field to the other side of the Dryas then chain link 2 the Dryas to heal back the 1000 LP. Link summon
Sunvine Healer below the Dryas and activate its effect adding you 300 LP (during this stage of the combo if
Aromage Laurel or
Rose Girl are in hand you can activate their effects to help swarm the field). Use the Dryas and the Healer to link summon
Aromaseraphy Jasmine, activate the effect of Jasmine to send the Twins to grave netting you a
Lonefire Blossom from deck. Link summon the Loci for another Dryas in the Jasmine arrow zone. Activate the effect of Lonefire tributing itself to bring
Mudan the Rikka Fairy to the field, this triggers Mudan's effect to add
Rikka Glamour to hand. Activate Glamour, tributing Mudan to add
Primula The Rikka Fairy and
Cactus Bouncer to hand, chain the Primula to special summon itself. Link Summon
Sunavalon Melias using the Jasmine and the Primula, this will trigger the effect of Melias bringing out Loci again from the grave. Link summon
Sunavalon Dryatrentiay using the Dryas from before and the Melias you just brought out. On summon Dryatrentiay's effect triggers adding
Sunavalon Bloom to hand. Set Bloom then link summon
Sunvine Thrasher using the Loci, this activates its effect boosting it's attack equal to its link rating making it a 4000 Atk beat stick. Finally use your normal summon to bring out the Cactus Bouncer. This means on your opponents turn they will not be able to special summon monsters, and on the activation of of Bloom the effects of all monsters they currently control are negated and during battle Dryatrentiay gains attack equal to the combined attack of all monsters it points to in this case 5800, plus with Sowing in grave if a plant monster you control would be destroyed by card effect you can banish Sowing to negate your plant monsters destruction. Regarding this deck
Danger! Bigfoot adds a beater and draw engine to the end board, and the other monsters in there are great extenders. The Extra Deck is pretty tight but
Queen Of Thorns works well when your opponent specials from hand alot and
Benghalancer The Resurgent is good for going second and getting a dangerous effect monster off the field. Downsides to this deck are pretty apparent it's easily disrupted by cards like Ash Blossom or Nibiru and it takes a good hand to be able to go second. All in all it's cheap but a really fun and rewarding build when you get the combo off.