Subterror Krawler w/ hand traps
This list is a refinement of my other Subterror Krawler list. Unlike my first list, this build uses a strong suite of hand traps to stop the opponent's plays if they go first or to solidify our interruption tools if we go first. Nibiru can be swapped out for the Spright matchup, but it definitely has utility vs some of the other prominent meta threats. We're only on one copy of Calamity Upon the Hidden City, as it is a bit too bricky. I still think this card has utility, letting us boost Guru to a 3100 attacker, but Lord of the Heavenly Prison is much better protection for our face-down cards. This list trims down the Krawler package to just the bare minimum; we use this package primarily for making UDF. The one Morphing Jar #2 is our primary Small World bridge. I'm not finished testing with this list, and will most likely be making changes, but please let me know what you think! Any input you have is helpful!
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