The best opening hand has Jet Synchron (or any searchers for it) and Rite (or any searchers for it)
You can use Small World on any ghost girl in your hand and Baby Mudragon to add Jet Synchron.
The best Small World bridge for this deck is Adhesive Explosive as it can bridge to Jet Synchron, Assault Synchron, or Water Enchantress. The downside to this, and why I personally don't use it is because it adds an extra brick to the deck.
The main combo I use only needs Jet and Rite in hand, but you only need Jetafter you summon the Adventurer Token, so make sure if you have Tuning, to use it after Rite, so you don't accidentally mill a card you need.
Basically after you have Jet and Rite in hand, the combo goes:
- Activate Rite
- Summon Adventurere Token and play Fateful Adeventure. DO NOT USE ADVENTURE'S ON SUMMON EFFECT UNTIL YOU SUMMON SPEEDER.
- Use Fateful Adventure to add Gryphon which allows you to discard any card, the best ones to discard are Stardust Wurm & Trail
- Summon Gryphon
-Summon Jet
-Synchro summon Junk Speeder, Chain 1: Junk Speeder, Chain 2: Fateful Adventure (this chain blocks speeder from hand traps, but not veiler or imperm)
- Speeder summons Stardust, Revolution, Assault, and Jet Synchrons. Stardust Synchron adds Illumination to hand
- Use Illumination to send Trail (if Trail is already in GY send Wurm)
- Use Jet and Gryphon to synchro summon Stardust Accel, bringing back Jet
- Use Stardust Accel to quick synchro into Stardust Dragon and then Dis Pater