SPYRALs value maintaining presence on the field, including key monsters like SPYRAL Super Agent and SPYRAL Double Helix, using cards that should make it easy to get them out on the field, like SPYRAL GEAR - Drone, SPYRAL Quik-Fix, SPYRAL Resort and SPYRAL GEAR - Big Red.
Like actual spies that rely on information, SPYRALs rely in getting to rearrange the top cards of the opponent's Deck to be able to correctly predict cards at the top of the Deck, and when correct it pays off with effects like destroying all the opponent's Spells and Traps, or getting a SPYRAL monster Special Summoned.
Normal Summon SPYRAL GEAR - Drone. Upon being Normal Summoned, use its effect to rearrange the top three cards of your opponent's Deck to your liking. |
Activate One For One, discard a monster from your hand (preferably SPYRAL Master Plan), and Special Summon SPYRAL - Quik-Fix. |
Upon Special Summoning SPYRAL - Quik-Fix, activate its effect, and search out SPYRAL GEAR - Big Red. |
Use Drone and Quik-Fix as materials to Link Summon SPYRAL - Double Helix. |
Use Double Helix's effect, and call out the top card of your opponent's Deck. Because of SPYRAL GEAR - Drone, the information is already available to the player. |
After calling the prediction correct, use the effect of SPYRAL - Double Helix to Special Summon from the Deck SPYRAL - Super Agent. |
Upon being Special Summoned, activate SPYRAL - Super Agent's effect, and destroy a Spell or Trap Card your opponent controls. |
Activate SPYRAL Resort. |
Use SPYRAL Resort's effect to search out a copy of SPYRAL - Tough. |
Activate SPYRAL Gear - Big Red, and use it to Special Summon from the Graveyard SPYRAL Master Plan. |
Activate SPYRAL Master Plan's effect, search out a copy of SPYRAL MISSION - Rescue, and set it on your field. |
Upon your End Phase, fulfill the cose of SPYRAL Resort, and shuffle back SPYRAL Quik-Fix back into the Deck. |
SPYRAL Super Agent, SPYRAL Master Plan and SPYRAL Double Helix are the signature Boss Monsters within this Deck, and the entire strategy of this Deck revolves around these three cards. Combined with the support of other SPYRAL monsters, Super Agent and Double Helix's prediction effect will be guaranteed to be correct
・Lightning Vortex may need to discard a card as a cost, but being able to destroy all face-up monsters your opponent controls is a good way to keep your SPYRAL monsters safe; just watch out for effects and hand traps that can begate this Spell Card.
・The Warrior Returning Alive is a good option if you SPYRAL Resort is not yet enough to recycle the monsters in the Graveyard back to the Deck.
・Double Summon can come in very handy, especially if you start with a hand including this card, SPYRAL GEAR - Drone, and SPYRAL Quik-Fix.
・Bottomless Trap Hole deals with the monsters with high ATK, regardless of how they are summoned, so long as there is nothing to negate the Trap.
・Face-Off prevents any Quick-Play Spell or Trap card from messing with the Battle Step.
・Phantom Knights' Fog Blade pins down the opponent's Effect Monsters, preventing them from attacking or activating their effects.
・Battlin' Boxer Veil can let the player survive a little longer, especially after receiving battle damage from the opponent's monster.
・SPYGAL Misty has an effect that lets the player draw a card when it calls its prediction from its effect right.
・SPYRAL Gear - Last Resort can act as a makeshift equip card to the SPYRAL monsters, granting immunity to targeted card effects and from being destroyed by battle or card effect.