With the release of "Spright of Miracle," in Masterduel, every deck that contains level 2 monsters rejoiced since they have received a massive boost in form of the Spright archetype. Spright's many one card starters end on a board with multiple interruptions, negates and a decent grindgame.
Augmenting Live Twin with Sprights, this mischevious VTUBER duo are more powerful than ever before. As VTUBER and lightning flawlessly meld into each other and synergize, Live Twin's draw power/pop coupled with Spright's negates/grindgame create one of the strongest contenders in the Masterduel meta! (Fun fact, this deck was a finalist on a recent Masterduel tournament!)
Harness the power of VTUBERs and LIGHTNING and electrify your Masterduel ladder opponents!
ARCHETYPES, ENGINES AND DECKBUILDING
Spright Live-Twin contains a whopping 14 handtraps and still has enough room to include starters for both the Spright and Live Twins to reliably start! An emphasis on handtraps is particularly potent with Live Twins, since Ki-sikil draws you potentially 2-3 cards (once on your turn and another during your opponent's turn with Ki-sikil and Ki-sikil Frost). The handtrap line-up include the most common handtraps for Crossout Designator to negate.
As we all know, 2 cards = Full Spright combo, and a normal summon of 1 Live Twin is enough to suffice for that. This makes each Live Twin a 1 card starter, and there are 10 cards in the deck that start your Live Twin combo (3 Lil-la, 2 Ki-sikil, 3 Secret Password, and 2 Sunny's Snitch).
8 Spright cards are also full combo (3 Blue, 3 Jet and 2 Starter), since they search pieces of the deck that summons more Sprights on board.
With the Live Twins and Sprights conbined, this gives the deck a fantastic total of 18 one card starters! Each of these starters have the potential to end on a full board with 3+ interruptions, an "Iblee lock" and with several handtraps in hand!
Spright Live Twin's gameplan is to interrupt and negate your opponent so much that they get out-resourced or they surrender since they've run out of options. Ki-sikil's draw 1, Lil-La's pop 1, Carrot's S/T negate, Red's monster negate, and Smasher's non-targeting banish are your main go-to choices of interruption. Most games you can Iblee lock your opponent so they cannot special summon except for link monsters, and if they try to link it away for a generic link 2 by normal summoning something, Lil-la will destroy their summoned monster to prevent the summon! I:P Masquerena is also an option, and she can be used to link summon during your opponent's main phase for Avramax or Underworld Goddess.
Going first, you will establish a board with as many negations and interruptions as possible. Ideally in your hand, you should have several handtraps, especially those you drew off of Ki-sikil's effect.
Going second, you will use your several handtraps to slow down or stop your opponent. If your opponent still has significant board presence you have the option to clear their board with Zeus. Summon 2 level 2s, XYZ summon Sky Cavalry Centaurea to eventually go to Zeus in main phase 2. From there, you can reset the board state, and play as normal next turn.
Here is this deck's mainline combo:
Live Twin Lil-la + Spright Blue/Jet = Iblee Lock + I:P Masqurena, + Spright Elf revive (Blue/Jet/Carrot/Red) + Evil Twin Ki-sikil (draw 1) + Evil Twin Lil-la (Target/Destroy 1)
- Normal summon Lil-la. Lil-la's effect to summon Ki-sikil Frost from deck. If you already have Frost, then summon the regular Ki-sikil instead.
- Special summon Spright Blue/Jet. Search with their effect. (If you summoned Blue, it searches Jet) (If you summoned Jet, search Spright Starter to summon Blue).
- Summon Jet/Blue. Search again for either Red (monster negate) or Carrot (S/T negate).
- Summon Red/Carrot. Link away Blue + Jet to summon Elf.
- Elf summons from GY a Spright monster (doesn't matter which one).
- XYZ summon Gigantic by using Red/Carrot + the Spright monster summoned by Elf from GY.
- Gigantic effect to summon Iblee from deck.
- Link away Iblee + Gigantic for I:P Masqurena.
- Link away Lil-la + Ki-sikil Frost for Evil Twin Ki-sikil.
- Evil Twin Ki-sikil effect to summon Lil-la from GY. Link away Evil Twin Ki-sikil + Lil-la for Evil Twin Lil-la.
- Evil Twin Lil-la summons Evil Twin Ki-sikil. Evil Twin Ki-sikil effect to draw 1 card.
This combo with both archetypes working in tandem grants you a WHOLE LOT of interruption for your opponent to slog through. Iblee Lock limits your opponent's special summon options to links only. Spright Elf can revive whatever is in the GY (Blue/Jet/Carrot/Red) for a variety of effects. Ideally to further interrupt your opponent, you can summon Carrot/Red to tribute a Evil Twin monster so you can negate AND destroy your opponent's cards. I:P Masqurena can link away extra material on board for into a link toolbox of Unicorn (target shuffle 1), Avramax (Untargetable and indestructible protection) or Underworld Goddess (Link "superpoly," GY summon negate and fieldwide negate). Evil Twin Ki-sikil draws 1 card on summon, perhaps digging into your deck for more handtraps, while her bestie Evil Twin Lil-la target destroys 1 card on the field. Not counting your handtraps and set cards, that is 3 interruptions + Iblee lock! Of course, more strength is added to this board if you have the right extenders.
- Leave the Evil Twin shenanigans as the last of your combo/interruption during your opponent's turn! Summoning from the GY using an Evil Twin locks you for the rest of the turn into fiend type!
- Instead of an "Iblee Lock," this deck can also Scythe lock. Instead of summoning I:P Masqurena during the main combo, Artifact Dagda is summoned so it can set Scythe from deck. Lil-la pops Scythe during your opponent's main phase to start the lock!
- If you're going second and your opponent still has significant board presence, you can summon 2 level 2s, XYZ summon Sky Cavalry Centaurea to evetually go to Zeus in main phase 2. From there, you can reset the board state, and play as normal next turn.
- Since this deck relies a lot on hand traps, it is important to know the chokepoints of each deck, which handtraps are effective to use, what the most optimal time to handtrap your opponent's strategy, etc. For example, always save your Ash Blossom for your opponent's Branded Fusion!
- It generally is safer during the current meta to summon Spright Red during your first combo to negate a possible handtrap your opponent may use (especially Ghost Ogre vs. Gigantic Spright).
- You can cut Iblee and Spright Gamma Burst to bring this deck down to 40 cards, as they aren't essential to this strategy.
- Don't play the "Maxx C challenge" with this deck, unless you are confident you can OTK your opponent the same turn. Otherwise, if you go full combo, you'll be giving your opponent 10+ cards!
- Unfortunately, Dark Ruler No More and most common floodgates eviscerate this deck. You can't handtrap/stop those cards!
- Want to see the deck in action? Scroll to the very bottom for the Youtube video!
Have you watched 10000+ hours of watching VTUBER livestreams and content? Do you have bunch of VTUBER merch? Is your current PC/phone background a (lewd) picture of a VTUBER? Do you also want to flatten your ladder opponents, leaving them in the dust with a million handtraps and interruptions? Then Live Twin Spright is the perfect deck for you!
Seriously though, Spright breathes a whole new life into Live Twin, since both archetypes synergize and enable each other so well. Even I have managed to reach Diamond using only this deck, and it's pretty damn consistent and strong!
I hope you have as much fun piloting Spright Live Twin as I do - your opponent certainly won't enjoy facing it though. :3
GLHF Duelists!