Spright Ghostrick Lockdown
NOTE: This is a more basic decklist moreso meant to share an idea to other Spright players, though with a consistency tweak, this deck can be played legitimately, and it's already better than vanilla Spright, but I'd question it's terms with Twin Spright. I love Ghostrick and always wanted an excuse to play them. So when I realized Socuteboss and Nekomusume were level/rank 2, I lost my mind, I could force smash them with Spright so I could play them finally. This deck is a Spright Frog deck modified to summon one of 3 fusion monsters and the fun floodgate Ghostrick Nekomusume, Who flips all level 4 or higher monsters your opponent plays face down when they are summoned, Stopping Decks like swordsoul, P.U.N.K, and Despia from building their boards(The effect is an activated effect, meaning it can't be chained to by spell speed [I'm unsure if quick effects can be activated before the flip].) It also has an XYZ monster with an instant win effect, and while inefficient, its a fun way to win, and its not that xyz monsters only use. This deck also plays Secret Village of the Spellcasters, and is able to play spells while it is up. The deck's recovery seems to suck though, so once you make a strong board you have to keep it that way. I'm pretty new to fooling around with Spright, so any advice is appreciated, but lets get on with it(I'll be going over mostly card uses rather than combos as this isn't a combo heavy build): Card Uses; Cyber-stein- Cyber stein is a Fusion hack who is either drawn & normal summoned, searched with small world & normal summoned, or sent to the gy and summoned to the field with Spright Sprind and Spright Elf respectively. Combo- In the later case, use it's effect to summon your fusion monster(default is DPE), then overlay it and a Spright link monster for Gigantic Spright. GSpright then detaches Cyber stein to summon Swap frog. Swap frog sends Ronintoadin from the deck to the gy, then returns itself to the hand to summon itself again to send Swap frog from the deck to the gy. Ronintoadin banishes Swap frog from the gy to special summon itself, then overlay both frogs into Toadally Awesome. Cyber stein has Three fusion targets;
- Destroyer Phoenix Enforcer. Anyone whos suffered through the age of Verte DPE knows why this card is good, It made Yubel too efficient. Jokes aside, This card destroys itself to destroy an opponents card via a quick effect, and it summons itself back to the field next standby phase. In this deck, your opponent may try to normal summon a level 3 monster to attack over Ghostrick Nekomusume, so DPE can destroy itself and that monster to protect your floodgate. It can also just break a play by removing an important combo piece, or stop Skill drain/Mystic mine before its effect resolves.
- Naturia Exterio. Eldlich/Dinomorphia harassing you again? Throw your deck into the nearest trash can and set it on fire. This fusion monster lets you negate every spell and trap your opponent throws at you until you run out of cards in your deck to send to the gy, and cards in your gy to banish. In short, no Super polymerization, Solemn card, Forbidden droplet, or golden land forever, and they have no way to play the game. This also just kills every decks backrow, and for some reason, Konami thought it was ok to keep this card around after making Cyber-Stein searchable in legit every deck.
- Last but not least, the legend himself, Ojama King! And sadly, this is probably the closest you'll get to Ojama being in the top ranks. Ojama king is a wall that locks 3 of your opponents monster zones. Socuteboss can lock 1 per turn if your opponent decides to summon a monster with low attack(this works against Spright as they all have low ATK), and Nekomusume can flip whatever was in the open Zone face down, rendering it useless. So yeah, imagine dealing with Splight frog, but you can't use monster zones, and if they drew the field spell, not being allowed to use spells either. Better hope you packed a kaiju.
That's all on Cyber-stein(and Frogs if you read the combo). Just keep in mind that you're paying 5000LP for that fusion monster. Ghostrick- Ghostrick are what put this deck build apart from the rest. Now, I couldn't do all the flipping shenanigans, but they do more than enough to have a place in the deck's title. Ghostrick Nekomusume; This is your fun floodgate. As long as you control another Ghostrick(Festival, Angel, or Socuteboss), Any level 4 or higher monster your opponent summons is flipped face down upon summon, and this can't start a chain with spell speed 1 effects, though I'm unsure about 2 and up. This semi-shuts down pretty much all your meta foes except Adventure, Prank Kids, and Spright. It can be summoned with Ghostrick Shot or Gigantic Splight, or be normal summoned while you control Mummy, Angel, Festival, or Socuteboss. This card has below average stats for it's level, and is usually kept protected by locking your opponent down, or DPE destroying it's attacker. Ghostrick Festival; Nekomusume searcher and keeps Nekomusume's effect active, Mummy is usually used as it's material. Ghostrick Socuteboss; This rank 2 can be used to keep Nekomusume's effect active, lock zones alongside Ojama king, or be overlayed into Ghostrick Angel. It's the only Ghostrick able to keep Nekomusume's effect active if you activated Spright Starter. Ghostrick Angel; This card has 4 uses, and ends up with 3-5 material turn 1-
- Keep Ghostrick Nekomusume's effect active.
- Auto win the duel in a MINIMUM of 3 turns via reaching 10 xyz materials, usually done to put the opponent in a panic or make the flashy finish. Bonus points for drinking a bottle of Sprite while doing so.
- She can search Ghostrick Shot to summon Nekomusume from the hand or gy(Sometimes it will end up as material for Angel, and this gets it to the field.)
- At 2/4/6/8 materials, it can be used as material for Zeus, who can wipe the entire board 1/2/3/4 times. Who needs Zoodiac?
And That's that for Ghostrick, the other cards are just in the deck as Angel material and Small world targets. Although I have made Toadally Awesome in clutch off of Ghostrick Sirens effect once lol. Spright- Spright pretty much play themselves. Summon a level 2 then dump your hand on the board(All 5 Spright can special summon themselves from the hand.) You want to try and not use Spright red as it's a monster negate, but don't be afraid to use it if its necessary. Spright are an easy deck to figure out, but take a lot of words to fully explain, so piecing what I say next and what was learned from the Cyber-Stein part about Frog, you should get it in a few runs. I'll explain what to do on an average bad hand; You'll usually end up only able to summon 4 Spright if Jet, Blue, or Starter is amongst the three Spright in your hand. Summon both link monsters to send/summon Cyber-stein, then your fusion target. Overlay Cyber-stein and Sprind into GSpright. Now, detach Cyber-stein to summon Spright red, or, if you haven't normal summoned yet, Swap frog and make Toadally awesome. Ending with a 3200 beatstick, DPE, Toadally Awesome/Spright Red, and Spright Elf who can revive Toadally awesome so it can negate twice. So on an average bad hand, you get the usual Spright end board plus DPE. That's all for this decklist, so as always, hope you enjoyed! P.S I'd appreciate if a more skilled Spright player could modify it to be more efficient. UPDATE 1: Just added crossout designator and targets for it.
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